Illumine Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (15, 32, D:1) a +0 dagger (17, 15, D:1) a +0 dagger (20, 40, D:1) a +0 dagger (24, 2, D:1) a +0 robe (27, -10, D:1) 16 arrows (35, 11, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -8, D:2) a +0 whip (34, 17, D:2) a +0 dagger (36, 13, D:2) a +0 giant club (38, -15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (9, 18, D:3) a +0 leather armour a +0 club (11, 12, D:3) a +0 dagger (19, 27, D:3) a +0 club (24, -15, D:3) a +0 dagger a +0 club a +0 club a +0 club (25, -16, D:3) a +0 dagger (27, 16, D:3) a +0 whip Level 4 of the Dungeon (0, 3, D:4) a +0 short sword (2, 2, D:4) 5 sling bullets (4, 4, D:4) a +0 dagger (11, -14, D:4) 28 arrows (19, -5, D:4) a +0 whip (23, -4, D:4) a +0 flail (27, -14, D:4) a +0 ring mail a +0 whip (30, -20, D:4) a +0 hand axe of flaming (37, -10, D:4) a +0 whip (44, 0, D:4) 12 bolts (50, -18, D:4) a +0 spear (53, -18, D:4) a +0 spear Level 5 of the Dungeon [Shop] Gihu's Jewellery Emporium a ring of willpower (325 gold) a ring of ice (325 gold) an amulet of regeneration (390 gold) the macabre finger necklace {rN+} (520 gold) [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. a ring of protection from fire (325 gold) the amulet "Wupner" {Acrobat MP+9} (726 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. MP: It affects your magic capacity (+9). the ring of Loitt {rElec rF+ rC+ Stlth-} (579 gold) [ring of protection from cold] rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you less stealthy. a ring of wizardry (390 gold) a ring of protection from fire (325 gold) a +4 ring of evasion (468 gold) (6, -14, D:5) a +0 short sword (13, -31, D:5) 11 bolts (18, -38, D:5) a +0 ring mail (20, -22, D:5) a +4 halberd a +0 robe (21, -13, D:5) a +0 plate armour 2 boomerangs a +0 war axe (23, -25, D:5) a +0 robe a +2 mace (23, -24, D:5) a +4 morningstar a +0 robe (24, -26, D:5) a +0 scale mail a +0 whip (24, -24, D:5) a +0 robe (25, -31, D:5) a +0 dagger a boomerang a +0 leather armour (25, -10, D:5) a +1 chain mail of fire resistance (25, -6, D:5) a +0 mace (27, -23, D:5) a +0 club (38, -33, D:5) a +0 cloak (39, -13, D:5) a +0 short sword (43, -44, D:5) a +0 quarterstaff (45, -43, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) 16 arrows (15, -29, D:6) a +0 long sword (15, -28, D:6) a +0 club (17, -29, D:6) a +0 club (19, -17, D:6) a +0 short sword (20, -26, D:6) a +0 pair of gloves (20, -16, D:6) a +0 whip a +0 ring mail (21, -16, D:6) a +0 dagger a +0 robe (22, -25, D:6) a +0 hand axe (23, -24, D:6) a +1 hand axe of freezing (23, -5, D:6) a +0 whip (26, -8, D:6) a +0 war axe (27, -4, D:6) a +0 plate armour (28, -3, D:6) a +0 leather armour (29, -16, D:6) a +0 dagger (29, -5, D:6) a +0 club (31, -31, D:6) a +0 quarterstaff (31, -5, D:6) the +3 hunting sling of Dried Tears {vorpal, rPois rN+ Str-5 Int+5} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (-5). Int: It affects your intelligence (+5). rPois: It protects you from poison. rN: It protects you from negative energy. (37, -13, D:6) a +0 ring mail a +2 rapier of draining (38, -13, D:6) a +0 robe a +0 dagger (42, -30, D:6) a +0 shortbow 17 arrows Level 7 of the Dungeon (0, 0, D:7) 3 sling bullets (1, -3, D:7) a +0 pair of boots (1, -2, D:7) a sling bullet (1, -1, D:7) a sling bullet (2, -4, D:7) a sling bullet (2, -3, D:7) a sling bullet (still there?) a +3 halberd (still there?) 15 stones (still there?) a +0 robe (still there?) a scroll of identify (still there?) 8 gold pieces (still there?) (2, -2, D:7) a sling bullet (4, -9, D:7) a hound corpse (5, -7, D:7) a +0 scimitar a +0 robe (5, -6, D:7) a +3 spear (still there?) a +0 robe (still there?) (24, -5, D:7) a +0 dagger a +0 chain mail (30, -1, D:7) 5 gold pieces (31, -6, D:7) a +4 falchion a +0 robe a +0 flail a +0 robe a +0 hand axe a +0 robe