Illumine Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (12, -15, D:1) 19 stones (17, -13, D:1) 30 stones (19, -43, D:1) a +0 hunting sling (21, -5, D:1) 16 bolts (46, -14, D:1) a +0 robe (51, -27, D:1) a +0 short sword (53, -36, D:1) a +0 club Level 2 of the Dungeon (0, 1, D:2) a +0 short sword 13 stones (1, 1, D:2) a +0 short sword (12, 17, D:2) a +0 flail (31, 17, D:2) a +0 dagger (33, 34, D:2) 18 arrows (39, 19, D:2) a +0 club (39, 20, D:2) a +0 whip (40, 16, D:2) a +0 whip (40, 27, D:2) 31 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 club a stone (26, 9, D:3) a +0 club (37, 4, D:3) a +0 dagger (37, 7, D:3) a +0 club (40, 3, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Evid's Assorted Antiques a +1 falchion of electrocution (319 gold) a +0 scale mail (88 gold) a +0 mace (66 gold) the +10 whip of Radicalism {drain, rPois rCorr Int-5} (1337 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (-5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 rapier of electrocution (264 gold) a +4 hunting sling (517 gold) a +2 short sword of holy wrath (382 gold) a +0 dagger (44 gold) [Shop] Lukes's Jewellery Boutique a ring of resist corrosion (240 gold) an amulet of regeneration (360 gold) a ring of protection from cold (300 gold) a +4 ring of protection (432 gold) a ring of positive energy (240 gold) a ring of resist corrosion (240 gold) a ring of fire (300 gold) a ring of wizardry (360 gold) an amulet of reflection (360 gold) a ring of magical power (240 gold) an amulet of the acrobat (360 gold) [Shop] Tauhobegg's Distillery a potion of curing (42 gold) a potion of haste (140 gold) a potion of attraction (42 gold) a potion of lignification (42 gold) 2 potions of degeneration (28 gold) a potion of curing (42 gold) a potion of curing (42 gold) [Shop] Lyschuji's Assorted Antiques a potion of ambrosia (160 gold) a +0 robe (14 gold) a +0 chain mail (90 gold) a ring of protection from fire (500 gold) a +1 vorpal scimitar (260 gold) a scroll of fear (70 gold) a potion of curing (60 gold) a scroll of teleportation (60 gold) (0, 0, D:4) a +0 ring mail (1, -1, D:4) a +0 hand axe (6, -16, D:4) a +0 robe (6, -15, D:4) a +0 scale mail a +0 mace (8, -5, D:4) 27 stones (10, -14, D:4) 3 stones a +0 whip (22, -13, D:4) 5 stones a +0 short sword (27, -19, D:4) a +0 club (28, -21, D:4) a +0 club 2 boomerangs (28, -20, D:4) a +0 flail 2 javelins (30, -20, D:4) a +0 giant club (30, -17, D:4) a +0 spear (32, -22, D:4) a +0 club (32, -10, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 club (4, 10, D:5) a +0 whip (5, 11, D:5) a +0 flail (17, -3, D:5) a +0 short sword (19, 6, D:5) a +0 scale mail (26, -1, D:5) a +0 hunting sling a +0 ring mail a +3 dire flail of distortion Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (unseen) (1, 10, D:6) a +0 club (unseen) (9, 1, D:6) a +0 scimitar (still there?) a +0 robe (still there?) a potion of magic (still there?) (18, -30, D:6) a +0 club (still there?) a boomerang (still there?) a +0 leather armour (still there?) (20, -31, D:6) a +0 mace a +1 ring mail of fire resistance (20, -30, D:6) a +0 flail (still there?) a +0 ring mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) (20, 3, D:6) a potion of might (22, 4, D:6) a +0 scimitar (23, -30, D:6) 16 gold pieces (27, -25, D:6) a +0 falchion a +0 chain mail 2 potions of curing (28, -22, D:6) 23 arrows (31, -31, D:6) 9 gold pieces the Ecumenical Temple