Illumine Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -9, D:1) a +0 hand axe (31, -39, D:1) a +0 club (33, -41, D:1) a +0 dagger (33, -6, D:1) a +0 short sword (36, -8, D:1) a +0 short sword (41, -12, D:1) a +0 leather armour (44, -56, D:1) a +0 club (56, -45, D:1) a +0 mace (56, -18, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Beuk's Assorted Antiques a +0 short sword (54 gold) a scroll of torment (135 gold) a scroll of identify (36 gold) a scroll of enchant armour (135 gold) a +0 flail (63 gold) a scroll of magic mapping (63 gold) the brooch of Shielding {Spirit SH+8} (1069 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). a potion of magic (144 gold) a +0 great sword (117 gold) a tin of tremorstones (2/2) (720 gold) [Shop] Lofupes's General Store a wand of digging (3) (154 gold) a potion of heal wounds (55 gold) a scroll of teleportation (33 gold) a +0 buckler (49 gold) a +0 leather armour (22 gold) a +0 hand axe (33 gold) a +6 ring of dexterity (643 gold) (0, 0, D:2) a +0 dagger (5, -21, D:2) a +0 dagger (14, -11, D:2) a +0 short sword (15, -21, D:2) a +0 robe (21, -17, D:2) a +3 short sword (23, -10, D:2) a +0 dagger (31, 20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (22, -22, D:3) a +0 club a +0 chain mail a +0 dagger an orc skeleton an orc skeleton (22, -19, D:3) a +0 leather armour a +0 war axe (22, -18, D:3) a +0 flail of distortion a +0 flail an orc skeleton (30, 11, D:3) a +0 leather armour (36, -14, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 16 gold pieces (1, -3, D:4) a +0 falchion (13, -2, D:4) 7 gold pieces (19, 0, D:4) 12 gold pieces (22, 5, D:4) a +0 dagger a +0 club 2 stones a +0 dagger a kobold corpse (24, 19, D:4) a +0 pair of boots (30, 16, D:4) a +0 leather armour