Illumine Level 1 of the Dungeon (0, 0, D:1) 16 stones (18, 0, D:1) a +0 dagger (24, 5, D:1) a +0 dagger (41, 9, D:1) 2 poisoned darts (43, 7, D:1) 6 boomerangs (46, 26, D:1) 12 stones (47, 27, D:1) a +0 dagger (51, 27, D:1) a +0 robe (54, 24, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, -9, D:2) a +0 whip (5, -8, D:2) a +0 club a +0 chain mail (17, -18, D:2) a +0 whip 21 stones (25, -23, D:2) a +0 leather armour (46, -22, D:2) 31 stones a +0 dagger a +0 short sword a +0 whip (47, -21, D:2) a +0 club (47, -19, D:2) a +0 whip (47, 15, D:2) a +0 whip (48, -2, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (0, 8, D:3) a rat corpse (skeletalised by now) (1, 7, D:3) a +0 club (6, 3, D:3) a rat corpse (skeletalised by now) a sewer (0, 0, Sewer) a +0 dagger 5 stones (0, 1, Sewer) an adder corpse (skeletalised by now) (2, 1, Sewer) a ball python skeleton (3, 2, Sewer) a jackal skeleton (4, 5, Sewer) a jackal skeleton (5, 7, Sewer) a +0 short sword 4 stones (6, 7, Sewer) a rat skeleton (6, 8, Sewer) a jackal skeleton (6, 9, Sewer) an adder skeleton (21, 13, Sewer) an adder corpse