Illumine Level 1 of the Dungeon (2, 0, D:1) a +0 club (4, 35, D:1) a +0 club (6, 7, D:1) a +0 club (11, 33, D:1) a +0 club (15, -4, D:1) a +0 short sword (18, 26, D:1) a +0 robe (37, -1, D:1) a +0 ring mail (43, -11, D:1) a +0 cloak (47, -15, D:1) 23 stones (48, 22, D:1) a +0 club Level 2 of the Dungeon (4, -31, D:2) a +0 club (4, -29, D:2) a +0 leather armour (6, -24, D:2) a +0 club (18, -29, D:2) 21 stones (27, -9, D:2) a +0 club (27, 7, D:2) a +0 dagger (31, -14, D:2) the +8 mace of Magnificence {flame, Will+} It burns those it strikes, dealing additional fire damage. Will: It increases your willpower. (36, 4, D:2) 9 stones (36, 5, D:2) a +0 club (45, -35, D:2) a +0 club (45, -34, D:2) a +0 dagger Level 3 of the Dungeon (3, 6, D:3) a +0 robe (9, 11, D:3) a +0 club (21, 14, D:3) a +0 club (26, 7, D:3) a scroll of identify (28, 14, D:3) a +0 whip (28, 24, D:3) a book of Changes (29, 18, D:3) an Everburning Encyclopedia (33, 13, D:3) a potion of might (35, 14, D:3) a wand of paralysis (9) a sewer (0, 0, Sewer) 2 poisoned darts (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +0 whip of venom (still there?) 7 stones (still there?) a kobold corpse (still there?) (3, 0, Sewer) a poisoned dart