Dungeon Crawl Stone Soup version 0.29-a0-559-g359e09b (webtiles) character file. Game seed: 16638525184146712186 165 Illumine the Conjurer (level 6, 0/45 HPs) Began as a Meteoran Conjurer on June 8, 2022. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:03:13 (434 turns). Illumine the Conjurer (Meteoran Conjurer) Turns: 434, Time: 00:03:14 Health: 0/45 AC: 4 Str: 10 XL: 6 Next: 5% Magic: 0/13 EV: 13 Int: 21 God: Gold: 65 SH: 0 Dex: 12 Spells: 6/13 levels left rFire . . . SeeInvis . i - +2 flail (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . g - +0 pair of gloves Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.13/turn (no ring) @: lethally poisoned (0 -> -3), weak-willed, immobile, very slightly contaminated, glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons c - a +0 whip f - a +0 mace i - a +2 flail of protection (weapon) Armour a - a +1 robe (worn) g - a +0 pair of gloves (worn) Potions b - a potion of magic Skills: + Level 4.2 Dodging - Level 1.4 Stealth + Level 4.4 Spellcasting + Level 6.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Sublimation of Blood Necr 4% N/A 17% 2 Wereblood Tmut 4% N/A 17% 2 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Wu Jian Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History You finish channelling your searing ray. The water moccasin bites you! You are poisoned. The water moccasin poisons you! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (32% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. You are caught in a field of spatial distortion. You are magically locked in place. You feel sick. The water moccasin misses you. Unknown command. Unknown command. Okay, then. Sorry, you're not good enough to have a special ability. Unknown command. As you read the scroll labelled ZAOVOT QUDOFEP, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. You feel sick. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled LIAM DUTHO, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You feel sick. You hear a shout! x9 The water moccasin bites you but does no damage. As you read the scroll labelled ZOSMIA SAEDD, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. The air fills with toxic fumes! As you read the scroll labelled OPPUPLIWUO, it crumbles to dust. It was a scroll of poison. You die... ≈ ♣.. ♣.≈.#.#.# * * ≈.♣._,♣.≈.#§#.# #.####.#., , ≈.♣.. ♣.≈.#§#<####....c... , * ≈.♣.♣♣♣.≈...§§§§##....#§# ≈......$≈.#.#§#§#....§§§##. ≈.≈≈≈≈≈≈≈§..##§§....§§§§... .........§§§#§#§#..§§§§§# .......†.§§§§§§§##oc§§§§# ###########.#§§§@So§§§§§#* , ##########§##§... *.# *# * $# .# ** .. ## * * * You could see a water moccasin (weak-willed), a centaur, an orc priest (weak-willed) and an orc (weak-willed). Vanquished Creatures A phantom (D:5) An iguana (D:5) 3 gnolls (D:3) An adder (D:3) A white imp (D:5) An ufetubus (D:3) A dart slug (D:3) An orc (D:3) A ball python (D:3) 4 endoplasms 4 jackals (D:2) A kobold (D:3) A quokka (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Illumine the Meteoran Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 115 | D:2 | Reached XP level 2. HP: 17/20 MP: 1/6 116 | D:2 | Reached skill level 5 in Conjurations 126 | D:2 | Learned a level 2 spell: Searing Ray 192 | D:3 | Reached XP level 3. HP: 24/26 MP: 3/8 222 | D:3 | Reached XP level 4. HP: 9/33 MP: 0/10 311 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 375 | D:4 | Noticed a lemure 376 | D:4 | Noticed a lemure 376 | D:4 | Noticed a lemure 378 | D:4 | Noticed Pikel 381 | D:5 | Entered Level 5 of the Dungeon 389 | D:5 | Noticed a phantom 395 | D:5 | Reached XP level 5. HP: 38/38 MP: 5/11 396 | D:5 | Killed a phantom 397 | D:5 | Reached skill level 6 in Conjurations 397 | D:5 | Reached XP level 6. HP: 45/45 MP: 2/13 401 | D:5 | Found an ornate altar of the Wu Jian Council. 420 | D:5 | Noticed a water moccasin 422 | D:5 | Noticed a centaur 433 | D:5 | HP: 1/45 [water moccasin (8)] 434 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, wad_floor_pattern_untrapped D:2: layout_loops_ring, hellmonk_ecumenical_altar_zigzags, uniq_terence, uniq_jessica, uniq_robin D:3: layout_basic, general_overflow_altar D:4: corexii_shack_village, layout_basic, uniq_pikel D:5: layout_loops_ring, mainiacjoe_overflow_brackets, amethyst_overflow_temple_binary, nicolae_shop_unique_rings Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 3 4 | 4.4 Dodging | 3 4 | 4.2 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Mace | 4 | 2 || 6 Cast: Magic Dart | 21 | 12 || 33 Searing Ray | 1 | 4 || 5 Use: Scroll | | 4 || 4 Potion | | 1 || 1 Armor: Robe | 2 | 3 || 5 Dodge: Dodged | 6 | 9 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 434 | 406 | 28 | 0 | 46 | 5 | 86.8 | Dungeon | 434 | 406 | 28 | 0 | 46 | 5 | 86.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 160 daAuts D:2: 145 daAuts D:4: 54 daAuts D:5: 52 daAuts D:1: 21 daAuts