Illumine Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 2 stones (1, 10, D:1) a +1 flail of protection (10, 10, D:1) a +0 spear (17, 3, D:1) a +0 falchion (21, 10, D:1) a +0 dagger 2 stones (25, 17, D:1) a +0 leather armour (26, 17, D:1) a +0 pair of boots (40, 23, D:1) a +0 pair of boots (48, 21, D:1) a +0 trident (54, 5, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip a +3 leather armour (2, 15, D:2) a +0 club (2, 20, D:2) a +0 morningstar (10, -7, D:2) a +0 club (11, -14, D:2) a +0 ring mail (13, 11, D:2) a +0 short sword (24, 16, D:2) a +0 robe (42, -21, D:2) the +2 dagger of Superiority {distort, Drain rC+ Dex+4} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+4). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (50, -7, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (15, 15, D:3) 4 stones (31, 12, D:3) a +0 club (36, 2, D:3) a +0 short sword (37, 4, D:3) a +0 leather armour a +0 whip (38, -8, D:3) a +0 hand axe (38, -5, D:3) a +0 scale mail a +0 flail (40, 18, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 14 gold pieces (6, 3, D:4) a +0 long sword an adder corpse (15, -7, D:4) a +0 leather armour (17, -3, D:4) 3 throwing nets a javelin (18, -5, D:4) a +0 scythe a +0 robe (19, -3, D:4) a +0 scythe a +0 robe (19, -1, D:4) a +0 scythe a +0 robe a hobgoblin corpse (19, 6, D:4) 14 gold pieces (22, -5, D:4) a +0 scythe a +0 robe (23, -1, D:4) a +0 scythe a +0 robe a hobgoblin corpse