Illumine Level 1 of the Dungeon (7, -25, D:1) a +0 dagger (7, 5, D:1) a +0 leather armour (22, 14, D:1) a +0 short sword 4 stones (27, -25, D:1) a +0 rapier (29, 10, D:1) a +0 sling (35, -19, D:1) a +0 hand axe (37, -2, D:1) a +0 club (43, 12, D:1) a +0 chain mail (47, -17, D:1) 7 stones (52, 11, D:1) a +0 dagger (53, -2, D:1) a +0 sling (55, -1, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, 32, D:2) a +0 short sword (17, 14, D:2) a +0 club a +1 sling of flaming (18, -4, D:2) a +0 dagger (20, 28, D:2) a +0 club (26, -15, D:2) a +0 dagger (27, -5, D:2) 2 stones (28, 9, D:2) a +0 dagger (29, -14, D:2) a +0 ring mail (29, 7, D:2) a +0 ring mail (31, -9, D:2) a +0 club (31, -1, D:2) a +0 mace (33, 3, D:2) a +2 whip of distortion a stone (36, 6, D:2) a +0 ring mail (42, 0, D:2) a +0 whip 5 stones Level 3 of the Dungeon (0, 0, D:3) a throwing net (1, -5, D:3) a +0 giant spiked club (1, 4, D:3) a +1 hat (11, 9, D:3) a +0 spear (14, 9, D:3) 6 stones (18, 14, D:3) 5 stones (20, -8, D:3) 5 stones (26, -17, D:3) the +6 chain mail "Liuficoe" {Harm rElec} rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (26, -9, D:3) an orb of light (27, -2, D:3) a +0 rapier (29, -17, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) 6 stones (6, 15, D:4) a +0 ring mail (13, -1, D:4) a +0 dagger 2 stones (24, -3, D:4) a +0 short sword a boomerang (24, 3, D:4) a +0 club (35, 9, D:4) 2 stones (38, 32, D:4) a +0 trident a +0 scale mail (40, 20, D:4) 13 gold pieces (41, 20, D:4) 3 poisoned darts (44, 20, D:4) 12 gold pieces Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (3, -2, D:5) a +0 giant spiked club (3, -1, D:5) a +0 flail (6, 0, D:5) a +0 club (6, 1, D:5) a +0 flail (7, 1, D:5) a +0 club (15, -16, D:5) 9 stones (30, 16, D:5) a +0 leather armour (41, 17, D:5) a +0 ring mail (43, 6, D:5) a +0 club (44, -20, D:5) a +0 leather armour (44, 26, D:5) a staff of conjuration (46, -16, D:5) a +0 falchion (47, -16, D:5) a +0 dagger a +0 robe (47, 22, D:5) a +0 club (47, 33, D:5) the +1 rapier of Cataclysm {heavy, Fragile rC+ SInv} rC: It protects you from cold. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (48, 22, D:5) a +0 club (49, -16, D:5) a +0 mace (49, 22, D:5) a +0 war axe (50, -16, D:5) a +0 club a +0 leather armour a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 cloak (2, -8, D:6) a +0 ring mail a +1 flail of protection (5, -10, D:6) a +0 leather armour a +0 dagger of draining (8, 27, D:6) 2 poisoned darts (20, -15, D:6) a +0 scythe a +0 robe (20, 15, D:6) a +0 dire flail a +1 robe of positive energy (21, -5, D:6) a +0 robe (21, 0, D:6) a +0 leather armour a +0 dagger (33, 2, D:6) 3 poisoned darts (35, 10, D:6) a +0 club a boomerang (36, 3, D:6) a +0 leather armour (39, 20, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 robe (2, -10, D:7) a +0 short sword (2, -9, D:7) a +0 halberd (3, -10, D:7) a +0 club a +0 trident a +0 whip (3, -9, D:7) a +0 dagger a +0 robe (3, -8, D:7) a +0 short sword a +0 chain mail a +0 shortbow (3, -7, D:7) a +0 halberd (4, -13, D:7) a +0 flail a throwing net (4, -12, D:7) a +0 club a +0 whip a +0 robe (4, -8, D:7) a +1 heavy spear (4, -7, D:7) a +0 whip a +0 leather armour (5, -12, D:7) a +0 flail (6, 0, D:7) a +0 club a +0 leather armour (7, -11, D:7) a +0 robe (8, 2, D:7) a +0 shortbow (12, 7, D:7) a +0 shortbow (13, 6, D:7) a +0 giant club (15, -12, D:7) a +0 scale mail (23, -4, D:7) a +0 robe (30, -15, D:7) a +0 antimagic battleaxe (35, -5, D:7) a +0 whip (46, 36, D:7) a +0 whip of venom a +2 dagger of venom a +0 club a +0 falchion a +0 leather armour (46, 37, D:7) a +0 hand axe (47, 20, D:7) a +0 club (49, -13, D:7) a staff of poison (55, -5, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (0, 21, D:8) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 flail a +0 chain mail a +0 trident a +0 leather armour (2, 19, D:8) a +0 dagger a +0 robe a +0 mace (9, 16, D:8) a +0 dagger a +0 robe (16, -2, D:8) a +0 club (16, 25, D:8) a +0 flail (21, 17, D:8) a potion of might (22, 13, D:8) a +0 dagger (22, 19, D:8) a potion of might (22, 22, D:8) 6 gold pieces (23, 19, D:8) a +2 leather armour of fire resistance (25, 16, D:8) 15 gold pieces (26, 16, D:8) 4 gold pieces (28, 15, D:8) 9 gold pieces (36, 13, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 short sword (11, 31, D:9) 7 stones (13, 17, D:9) a +0 trident a +0 robe (14, 19, D:9) a +0 glaive a +0 chain mail (14, 20, D:9) a +0 mace a +0 leather armour (14, 22, D:9) a +0 dagger a +0 robe (22, 45, D:9) a +0 chain mail (32, 24, D:9) a +0 scale mail (43, 39, D:9) a +0 club a +0 dagger a +0 chain mail a +0 dagger a +0 robe (43, 40, D:9) a +0 mace (44, 41, D:9) a +0 dire flail a +0 plate armour (54, 42, D:9) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (17, -24, Lair:1) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible.