Illumine Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (7, -17, D:1) a +0 long sword (10, 0, D:1) a +0 club (12, -37, D:1) a +0 war axe (14, 14, D:1) 9 stones (15, 4, D:1) a +0 whip 5 stones (16, -31, D:1) a +0 short sword 3 stones (18, -13, D:1) a +0 robe (21, -21, D:1) a +0 dagger (23, 3, D:1) a +0 robe (25, -29, D:1) a +0 sling (27, 9, D:1) a +0 dagger (31, -22, D:1) a +0 club (32, -29, D:1) a +0 robe (37, 7, D:1) a +0 robe (43, -20, D:1) a +0 quarterstaff Level 2 of the Dungeon [Shop] Ylenap's Weapon Shop a +0 dagger (28 gold) a +0 sling (21 gold) 5 atropa-tipped darts (63 gold) a +0 spear (42 gold) a +4 trident of distortion (429 gold) a +0 sling (21 gold) a +0 long sword (49 gold) the +6 short sword of the Whelk {holy, Int+2 Dex+3} (740 gold) Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). 3 stones (4 gold) [Shop] Ceyk's General Store a +3 scale mail of cold resistance (364 gold) a condenser vane (560 gold) a scroll of vulnerability (56 gold) a scroll of brand weapon (133 gold) a +0 sling (21 gold) a wand of flame (11) (107 gold) a +0 buckler (63 gold) a potion of flight (42 gold) an orb of guile (182 gold) [Shop] Kikar's Armour Boutique a +1 helmet of see invisible (231 gold) a +0 ring mail (56 gold) the +1 leather armour of the Poles {Rampage +Inv Regen+ Str-2} (235 gold) Str: It affects your strength (-2). +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. a +0 chain mail (63 gold) a +2 robe of cold resistance (247 gold) a scarf of shadows (168 gold) the +0 pair of gloves "Lucur" {Str+4} (278 gold) Str: It affects your strength (+4). a +0 ring mail (56 gold) a +0 ring mail (56 gold) a +0 robe (9 gold) (0, 0, D:2) 3 stones (2, 14, D:2) a +0 dagger (7, 2, D:2) a ball python corpse (skeletalised by now) (16, 14, D:2) a +0 short sword a stone (25, 31, D:2) 6 stones (32, 11, D:2) a +0 hand axe (33, -12, D:2) a +0 club (36, -12, D:2) a +0 club (43, 21, D:2) a +0 short sword a stone (46, -13, D:2) a +0 whip 5 stones a +0 chain mail (58, -2, D:2) a +0 whip (59, 7, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (8, 26, D:3) 6 stones (12, 15, D:3) a +0 helmet of see invisible (14, 24, D:3) a +0 club (16, 13, D:3) a +0 club a goblin corpse (skeletalised by now) (19, 13, D:3) a +0 mace 3 boomerangs of dispersal a +0 ring mail (19, 14, D:3) a frilled lizard corpse (skeletalised by now) (21, 16, D:3) a +0 mace (26, 2, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (0, 27, D:4) a +0 dagger (1, 2, D:4) a +4 ring of protection (3, 7, D:4) a giant cockroach corpse (4, 15, D:4) a +0 dagger a kobold corpse (5, 20, D:4) a +0 mace (11, 28, D:4) a jackal corpse (12, 29, D:4) a jackal corpse (14, 26, D:4) a ball python corpse (20, 21, D:4) 7 stones (33, 25, D:4) a +0 whip a gnoll corpse (33, 26, D:4) an adder corpse