Imasinger Level 1 of the Dungeon (6, -7, D:1) a ball python skeleton (8, -10, D:1) a parchment of Frozen Ramparts (8, -9, D:1) a +0 club a goblin skeleton (11, -10, D:1) a bat skeleton (12, -13, D:1) a ball python skeleton (17, -12, D:1) a ball python skeleton (19, -15, D:1) a +0 robe (27, -4, D:1) a +0 scale mail (28, -18, D:1) a ball python corpse (skeletalised by now) (33, -3, D:1) a +0 club (34, -2, D:1) a bat corpse (skeletalised by now) (34, 0, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Dehivy's Armour Shoppe a +0 chain mail (72 gold) a +0 ring mail (48 gold) the orb of the Goldsmith {Energy, Int+5} (330 gold) Int+5: It affects your intelligence (+5). the +4 scale mail "Caymaumy" {rF- rCorr Dex-3 SInv} (330 gold) rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. the +10 Black Knight's barding {Ponderous, rPois rN+} (760 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. a +1 plate armour of cold resistance (360 gold) a +0 cloak of air (258 gold) a +0 robe (10 gold) (0, 0, D:2) a rat corpse (skeletalised by now) (9, 26, D:2) a +0 short sword a kobold corpse (skeletalised by now) (27, 5, D:2) a bat skeleton (32, 20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (8, 6, D:3) a parchment of Passwall (9, -9, D:3) a +0 hand axe a +0 scale mail a bat corpse (12, 13, D:3) a scroll of vulnerability (22, -8, D:3) a +0 club (28, -13, D:3) a ball python skeleton (31, 1, D:3) a rat corpse