Dungeon Crawl Stone Soup version 0.34-a0-1989-gd38d1f0726 (webtiles) character file. Game seed: 8861677922173989661 31 Imasinger the Conjurer (level 3, -1/21 HPs) Began as a Poltergeist Conjurer on Jan 10, 2026. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1693 turns). Imasinger the Conjurer (Poltergeist Conjurer) Turns: 1693, Time: 00:02:06 Health: -1/21 AC: 3 Str: 3 XL: 3 Next: 22% Magic: 2/6 EV: 16 Int: 22 God: Gold: 62 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) d - staff of cold rCold + + . (33%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) c - +0 pair of boots rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn b - +5 ring of evasion MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +1 cloak (haunted) c - a +0 pair of boots (haunted) Magical Staves d - a staff of cold (weapon) Jewellery b - a +5 ring of evasion (worn) Scrolls w - a scroll of enchant weapon i - a scroll of identify Potions w - a potion of heal wounds Skills: + Level 2.3 Dodging + Level 3.2 Stealth * Level 2.3 Spellcasting * Level 3.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 8% 1d1 14% 1 Gloom Hex/Necr 4% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Fortress Blast Frge 2% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Your magical contamination has completely faded away. The bat leaves your sight. No target in view! A bat comes into view. You focus your ray upon the bat. The searing ray misses the bat. (Press . to maintain the ray.) The searing ray hits the bat! You kill the bat! You stop channelling your searing ray. You see here a bat corpse. d - a blue potion It was a potion of moonshine. You feel tipsy. The world stops spinning. You encounter Terence the Veteran. He is wielding a +0 flail. Found a scroll of identify. Terence shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence! Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 flail! Magic courses through your body. Terence completely misses you. You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence screams, "Where's your power now?!" Terence closely misses you. The searing ray misses Terence. Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ###### ####....### #.........# #.##.##.#.###### #.##.##........# #.##........##.# #.##..#.#.#.##.##... #.##..#.#.#.@@...... #.........####.##.?. #####...######.# ###†.......# ##### #.######## #.... #.# ##+## #.### #.# ##...## #.##. #.## ##.....## #.##. #..## ##.......###.##. You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 5 endoplasms A hobgoblin (D:1) 3 quokkas (D:1) 2 ball pythons 2 bats 6 frilled lizards (D:1) 4 kobolds (D:1) 4 rats (D:1) 29 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A ball python (D:1) 2 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Imasinger the Poltergeist Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 290 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 485 | D:1 | Learned a level 2 spell: Searing Ray 793 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 1684 | D:2 | Encountered Terence 1693 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_cross, minmay_tromino_mix6 D:2: layout_loops_corners, minmay_misc_feat_nine_boxes, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.5 Dodging | | 2.3 Stealth | | 3.2 Spellcasting | | 2.3 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Staff || 2 Cast: Magic Dart || 49 Searing Ray || 6 Drink: Heal wounds || 1 Haste || 1 Moonshine || 1 Magic || 1 Read: Summoning || 1 Enchant weapon || 1 Brand weapon || 1 Identify || 1 Silence || 1 Armour: None || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1674 | 1641 | 33 | 118 | 1329 | 2 | 837.0 | Dungeon | 1674 | 1641 | 33 | 118 | 1329 | 2 | 837.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1197 daAuts D:2: 477 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+