Dungeon Crawl Stone Soup version 0.34-a0-1989-gd38d1f0726 (webtiles) character file. Game seed: 2621724367237030679 25 Imasinger the Gusty (level 3, -2/21 HPs) Began as a Poltergeist Air Elementalist on Jan 10, 2026. Killed by their own static electricity (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (1152 turns). Imasinger the Gusty (Poltergeist Air Elementalist) Turns: 1152, Time: 00:01:48 Health: -2/21 AC: 2 Str: 4 XL: 3 Next: 6% Magic: 4/6 EV: 11 Int: 17 God: Gold: 44 SH: 0 Dex: 16 Spells: 3/6 levels left rFire . . . (100%) c - +0 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ b - amulet of faith HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: faith @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons c - a +0 sling (weapon) Missiles d - 2 throwing nets Armour a - a +1 cloak (haunted) Jewellery b - an amulet of faith (worn) Scrolls V - 2 scrolls of vulnerability c - a scroll of acquirement {unknown} Potions d - a potion of moonshine Skills: + Level 0.6 Ranged Weapons + Level 2.4 Dodging + Level 3.0 Stealth * Level 2.3 Spellcasting + Level 0.9 Conjurations * Level 3.6 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 8% 1 b - Static Discharge Conj/Air 18% 3-4/arc 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 14% N/A 12% 3 Grave Claw Necr 2% 2d7 28% 2 Teleport Other Tloc 1% N/A 50% 3 Airstrike Air 7% 2d(1-17) 38% 4 Plasma Beam Fire/Air 4% 2x1d14 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The sling bullet barely misses the ribbon worm. The ribbon worm misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you! The ribbon worm misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 89% to hit) The zap hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Magic courses through your body. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 89% to hit) Okay, then. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ribbon worm is struck by an arc of lightning. The ribbon worm is severely wounded. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The ribbon worm is struck by an arc of lightning. The ribbon worm is almost dead. You are struck by an arc of lightning. You die... ######### #.......# #.#####.# #.# #.# #.# #.# #.#####.# # ######.....#.# ....#######........#.#.# ......w@..#.######.#.#.# .....####.#.# #.#.#.# ... #.#.# #.#.#.# . #.#.# #.#.#.# ...####.#.######.#.#.# .......<.........#.#.# #######.#.########.#.# #.#..........#.# ###.############.# You could see a ribbon worm. Vanquished Creatures An adder (D:2) An endoplasm (D:1) 4 hobgoblins A quokka (D:1) 4 ball pythons 3 bats (D:1) 2 frilled lizards 4 goblins (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Imasinger the Poltergeist Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 501 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 1034 | D:2 | Learned a level 2 spell: Static Discharge 1061 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1152 | D:2 | HP: 1/21 [/static electricity (2)] 1152 | D:2 | Killed from afar by themself Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring D:2: layout_basic, uniq_natasha Action || total ---------------------------++------- Attack: Normal || 26 Melee: Unarmed || 26 Fire: Sling || 38 Cast: Shock || 28 Drink: Might || 1 Moonshine || 1 Magic || 1 Read: Vulnerability || 1 Amnesia || 1 Armour: None || 40 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1167 | 1135 | 32 | 0 | 920 | 2 | 583.5 | Dungeon | 1167 | 1135 | 32 | 0 | 920 | 2 | 583.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 939 daAuts D:2: 227 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+