InappropriateContent the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield 1000 arrows 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 shield (4, 8, D) +5 ice dragon scales +5 fire dragon scales a +0 scale mail +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (7, 11, D) a +5 triple crossbow (10, 1, D) a +5 executioner's axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) an uncursed ring of see invisible (35, 14, D) a +5 hand crossbow of velocity (35, 15, D) the Volume of Hexes and the Rocks Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Discord Hexes 8 c - Shatter Earth 9 (35, 29, D) a +4 plate armour of cold resistance (36, 0, D) an uncursed staff of poison (36, 1, D) a +0 great sword of electrocution (36, 14, D) a +4 ring mail of magic resistance (36, 15, D) a +2 triple crossbow of freezing (36, 19, D) a +0 shortbow (unseen) (36, 20, D) 3 large rocks (36, 29, D) a sack of spiders (36, 38, D) a +1 battleaxe of flaming (37, 0, D) an uncursed staff of cold (37, 1, D) a book of Dreams (37, 3, D) a +0 fustibalus a +0 quarterstaff 16 sling bullets (37, 15, D) a book of Power (37, 18, D) the +5 quarterstaff of Light {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (unseen) (37, 20, D) a large rock (37, 23, D) a +0 arbalest (unseen) (37, 29, D) the Grimoire of Supportive Displacement Spells Type Level a - Gell's Gravitas Translocation 3 b - Summon Mana Viper Hexes/Summoning 5 (37, 33, D) a +2 mace of crushing (37, 36, D) an arrow (37, 38, D) 4 arrows a +4 war axe of draining (38, 0, D) a +0 glaive of protection (38, 5, D) a +2 spear of distortion (unseen) (38, 7, D) a +0 quarterstaff (unseen) (38, 15, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (38, 18, D) a +4 flail of protection (unseen) (38, 19, D) the cursed +3 dagger of Konno {flame, MR+ Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 shortbow 27 arrows (38, 21, D) a +5 ring of strength a +6 ring of dexterity the ring of Ephemeral Luck {rC- rN+++ MR- Dex+3 SInv} [ring of dexterity] It affects your dexterity (+3). It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (38, 24, D) a cyclops skeleton (38, 25, D) a centaur skeleton (38, 29, D) a +4 spear of venom (38, 33, D) an arrow (38, 35, D) an arrow (38, 37, D) an arrow (unseen) (38, 39, D) 13 arrows (39, 7, D) a cursed +0 robe (39, 8, D) 2 sling bullets an ornate deck of destruction (39, 14, D) the Catalogue of Assistive Heat Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Ring of Flames Charms/Fire 7 (39, 18, D) 8 large rocks (39, 19, D) 3 large rocks a +0 shortbow 12 arrows (39, 20, D) a +0 shortbow 22 arrows (39, 24, D) an arrow an elf corpse (skeletalised by now) a centaur corpse (skeletalised by now) (39, 25, D) a large rock 3 bolts 5 arrows a legendary deck of destruction a centaur corpse (skeletalised by now) (39, 29, D) a +3 leather armour of cold resistance (39, 32, D) an uncursed staff of poison (unseen) (39, 36, D) 3 arrows an ornate deck of summoning (40, 1, D) a box of beasts (40, 2, D) the +8 trident of Fortitude {pierce, MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. a +0 robe (40, 3, D) a +0 fustibalus a +0 spear of piercing 21 sling bullets (40, 14, D) the cursed +1 scale mail "Hoipoll" {Str+4} It affects your strength (+4). It has a curse placed upon it. (40, 18, D) a cursed -1 longbow 15 arrows a +2 robe (40, 19, D) an uncursed staff of air a +0 arbalest 14 bolts (40, 23, D) a cyclops skeleton (40, 25, D) a yaktaur skeleton (40, 29, D) the ring "Hiezial" {*Drain rN+ Int+2 Dex+4 SInv} [ring of positive energy] It affects your intelligence (+2). It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. It causes draining when unequipped. (41, 0, D) a box of beasts (41, 1, D) an uncursed ring of poison resistance (41, 14, D) a +0 shortbow (41, 15, D) the ring of Kesal {rPois Int+5} [ring of poison resistance] It affects your intelligence (+5). It protects you from poison. (41, 19, D) a +0 longbow 20 arrows a +0 leather armour (41, 29, D) a +1 helmet of see invisible (42, 0, D) a lamp of fire (42, 1, D) a +2 robe of fire resistance (42, 5, D) a +0 war axe (unseen) (42, 18, D) a +2 broad axe of freezing (unseen) (42, 29, D) the ring "Voulunia" {rPois MR+ Str+2} [ring of poison resistance] It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. (43, 15, D) a +0 spear (43, 19, D) a +0 longbow (unseen) (43, 20, D) 4 large rocks (43, 29, D) a book of Beasts (48, 36, D) an uncursed ring of positive energy an uncursed ring of see invisible a +3 large shield (49, 0, D) Buttox's Disquisition on Displaced Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Blink Translocation 2 c - Inner Flame Hexes/Fire 3 d - Gell's Gravitas Translocation 3 e - Sticky Flame Conjuration/Fire 4 f - Summon Forest Summoning/Translocation 5 (49, 1, D) a +0 dagger (49, 8, D) a cursed -1 dagger a +0 robe (49, 12, D) a +2 helmet of intelligence (49, 36, D) a +2 dagger of freezing (49, 39, D) a +0 giant club (49, 40, D) a +2 great sword of flaming (50, 1, D) a book of Power (50, 7, D) a +2 quarterstaff of chaos (unseen) (50, 8, D) a +4 falchion of venom a +0 robe (50, 9, D) a +0 mace a +0 ring mail (50, 12, D) the cursed +1 spear of the Dead {vamp, Str+4 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It lets you see invisible. It has a curse placed upon it. (50, 13, D) a +0 shortbow of freezing (50, 25, D) the +0 scythe "Giantbane" {holy, Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). (50, 36, D) a +2 short sword of speed (50, 37, D) a +2 trident of freezing (50, 43, D) a +0 troll leather armour (51, 0, D) an uncursed staff of energy (51, 1, D) +0 gold dragon scales (51, 6, D) an ornate deck of escape a +0 hunting sling a +2 morningstar of venom 12 sling bullets a +0 leather armour (51, 8, D) a +0 lajatang a +0 robe (51, 12, D) an uncursed staff of cold (51, 13, D) a lightning rod (4/4) a +1 ring of protection (51, 24, D) a cursed staff of power (51, 25, D) a +4 morningstar of crushing (51, 36, D) a book of Frost (51, 37, D) an uncursed ring of protection from fire (51, 40, D) 2 large rocks (51, 44, D) 2 large rocks (52, 0, D) a manual of Slings (52, 1, D) an uncursed staff of conjuration (52, 8, D) a +0 great mace of draining a +0 scale mail a +4 scimitar of flaming a +0 robe a potion of flight (52, 12, D) an uncursed staff of death (52, 13, D) an uncursed staff of energy (52, 24, D) a crystal ball of energy (52, 25, D) a book of Maledictions (52, 37, D) a +0 giant club a +0 giant club an uncursed amulet of guardian spirit (52, 38, D) a +0 giant club (52, 39, D) a +1 battleaxe of freezing (52, 40, D) 6 large rocks (53, 0, D) a +0 quarterstaff (53, 1, D) a Fen Folio (53, 5, D) a +0 short sword a +0 leather armour (53, 12, D) the cursed +2 arbalest of Pain and Death {freeze, Int+2 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+4). It has a curse placed upon it. (53, 13, D) a lightning rod (4/4) (53, 24, D) a +0 ring mail of cold resistance (53, 25, D) a +3 short sword of venom (53, 32, D) a +1 great sword of flaming (53, 36, D) a box of beasts (53, 37, D) an uncursed staff of death (54, 0, D) a +2 robe of magic resistance (54, 1, D) a +0 morningstar of protection (54, 5, D) a +2 robe (54, 12, D) an uncursed staff of cold (54, 13, D) the +2 long sword of Optimality {speed, rF+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from fire. (54, 24, D) an uncursed staff of poison (54, 25, D) the +1 robe "Cuenuk" {Dex+4} It affects your dexterity (+4). (54, 33, D) a +1 great sword of flaming (55, 0, D) an uncursed ring of stealth (55, 1, D) a book of Changes (55, 12, D) an uncursed staff of poison (55, 13, D) the +8 quarterstaff of Moral Flaws {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (55, 24, D) an uncursed staff of death (57, 0, D) 2 sling bullets (57, 44, D) an arrow (58, 41, D) a +0 rapier (59, 37, D) a book of the Dragon (59, 38, D) a cursed +0 longbow 36 arrows a +0 leather armour (59, 39, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (59, 41, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (60, 19, D) a +0 trident (60, 36, D) a book of the Tempests (60, 37, D) an uncursed staff of energy (60, 38, D) an arrow (60, 39, D) an arrow (60, 40, D) a +2 mace of draining (61, 0, D) an uncursed staff of power (61, 16, D) an uncursed ring of flight (61, 26, D) a +1 chain mail of poison resistance (61, 36, D) a +6 ring of dexterity 5 scrolls of identify a +0 long sword (61, 37, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed staff of cold (61, 38, D) a +4 dire flail of venom (61, 43, D) a +0 short sword (61, 44, D) an arrow (62, 8, D) an uncursed staff of conjuration (62, 12, D) (unseen) (62, 16, D) a book of Burglary (62, 17, D) a +0 flail the +6 whip "Duolet" {flame, *Drain rElec Str+8 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. (62, 20, D) a +0 club (62, 26, D) a +2 ring mail of cold resistance (62, 36, D) an uncursed ring of resist corrosion (62, 37, D) a +0 short sword (63, 0, D) an uncursed staff of death (63, 16, D) a +0 hand axe (63, 17, D) a Grand Grimoire (63, 21, D) a +0 short sword (63, 22, D) a cursed +0 dagger (63, 26, D) a +8 giant club (63, 27, D) the +1 whip "Zorphoc" {holy, Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). (63, 28, D) a +1 dagger of venom a +0 robe 4 scrolls of enchant weapon (63, 29, D) a +0 trident (63, 30, D) a +0 mace a +0 dagger a +0 robe (63, 32, D) a +0 mace of draining a cursed +0 chain mail (63, 36, D) a +5 crystal plate armour the Guide on Enthralling Heat Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Conjure Flame Conjuration/Fire 3 c - Tukima's Dance Hexes 3 d - Fireball Conjuration/Fire 5 (63, 37, D) a +0 scimitar (64, 17, D) a cursed ring of loudness (64, 21, D) a cursed +0 flail (64, 26, D) a +0 club (64, 27, D) a +0 long sword of protection (64, 29, D) a +0 dagger (65, 26, D) an uncursed ring of magical power (65, 29, D) a +0 trident a +0 chain mail (65, 30, D) the cursed +1 scimitar of Perfectionism {venom, rElec Int-3 Dex+5 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (-3). It affects your dexterity (+5). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. a +0 leather armour (66, 20, D) a +1 bardiche of venom (67, 0, D) a +0 shortbow of velocity (68, 0, D) a cursed amulet of inaccuracy (69, 36, D) an uncursed staff of death (69, 41, D) an arrow (70, 8, D) an uncursed staff of fire (70, 9, D) an uncursed ring of stealth (70, 36, D) a +2 trident of pain (70, 37, D) a lightning rod (4/4) (70, 41, D) an arrow (70, 42, D) an arrow (71, 8, D) an uncursed staff of earth (71, 17, D) a +0 falchion of protection (71, 26, D) a +3 chain mail of poison resistance (71, 28, D) an uncursed staff of earth (71, 36, D) a book of Party Tricks (71, 37, D) a +0 dagger a +0 robe a +0 shortbow (71, 38, D) a +0 mace a +0 leather armour (71, 41, D) 2 arrows a +2 great mace a +0 chain mail (71, 42, D) a +0 great sword a +0 plate armour a +0 great sword a +0 chain mail (71, 43, D) an arrow the +7 hunting sling of Watchfulness {velocity, MR+ Str+6 SInv Stlth-} Any stone fired from it inflicts extra damage. It affects your strength (+6). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. a +5 broad axe (72, 8, D) the +1 troll leather armour of Winomniena {rElec Regen+ Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It increases your rate of regeneration. (72, 17, D) an uncursed staff of conjuration (72, 22, D) 4 scrolls of amnesia a book of Necromancy an uncursed ring of flight a book of Changes (72, 23, D) an uncursed staff of summoning a +3 buckler a +5 arbalest 1000 bolts (72, 26, D) the +4 plate armour of Sygenaav {Int+3 Dex+5} It affects your intelligence (+3). It affects your dexterity (+5). (72, 36, D) a lightning rod (4/4) (72, 37, D) a +2 chain mail of poison resistance (72, 39, D) a +0 short sword a +2 shortbow of freezing a +0 leather armour (72, 40, D) an arrow (72, 41, D) an arrow (72, 42, D) 2 arrows a cursed -2 war axe a +0 plate armour (73, 16, D) a cursed ring of loudness (73, 17, D) a +3 rapier of speed (73, 26, D) the +3 mace of Cayceowk {venom, rElec MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 36, D) the Incunabulum of Mutagenic Calling Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Recall Summoning/Translocation 3 d - Call Canine Familiar Summoning 3 e - Spider Form Transmutation/Poison 3 f - Summon Mana Viper Hexes/Summoning 5 (73, 37, D) a book of Geomancy (73, 41, D) a +1 dire flail a +0 chain mail (75, 1, D) a +3 leather armour of cold resistance