Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 3360205001238207176 263 Infernasud the Conjurer (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on Jan 26, 2025. Shot with a sling bullet by Joseph (10 damage) ... on level 7 of the Dungeon. The game lasted 00:25:43 (2715 turns). Infernasud the Conjurer (Deep Elf Conjurer) Turns: 2715, Time: 00:25:43 Health: -4/28 AC: 16 Str: 4 XL: 5 Next: 97% Magic: 11/14 EV: -1 Int: 25 God: Gold: 209 SH: 0 Dex: 13 Spells: 3/13 levels left rFire + + + i - +0 spear (vamp) rCold + . . d - orb {*channel} rNeg . . . q - +3 ring mail of Zosiocer {rF++ Slay+3} rPois . (no helmet) rElec . j - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ a - +4 ring of protection HPRegen 0.24/turn r - +4 ring of protection MPRegen 0.28/turn %: channel magic (20%) @: grasped by roots, constricted A: magic regeneration a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 269 gold pieces. You spent 60 gold pieces at shops. Inventory: Hand Weapons i - a +0 vampiric spear (weapon) Missiles h - 3 atropa-tipped darts (quivered) Armour d - an orb of energy (worn) j - a scarf of resistance (worn) q - the +3 ring mail of Zosiocer (worn) {rF++ Slay+3} (You found it on level 6 of the Dungeon) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF++: It greatly protects you from fire. Jewellery a - a +4 ring of protection (left hand) r - a +4 ring of protection (right hand) Talismans k - a serpent talisman Wands p - a wand of roots (2) Scrolls e - a scroll of enchant weapon g - a scroll of noise {unknown} l - a scroll of amnesia Potions b - a potion of magic c - a potion of curing f - 3 potions of heal wounds Skills: + Level 0.4 Fighting + Level 0.9 Maces & Flails + Level 1.1 Polearms + Level 3.2 Dodging + Level 3.3 Stealth + Level 4.9 Spellcasting + Level 5.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 14% 1 b - Searing Ray Conj 70% 2d7 19% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 94% 4 d - Tukima's Dance Hex 6% N/A 94% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 80% 2 Dazzling Flash Hex/Fire 12% N/A 94% 3 Passwall Erth 6% N/A 94% 3 Swiftness Air 6% N/A 94% 3 Fulminant Prism Conj/Alch 10% 3d9 94% 4 Dimensional Bullseye Hex/Tloc 3% N/A 100% 4 Starburst Conj/Fire 10% 6d5 100% 6 Fulsome Fusillade Conj/Alch 10% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Shops: D:2 ? Annotations: D:7 Joseph Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 quarterstaff, wearing a +0 ring mail and carrying a wand of roots (moderately wounded, 100% to hit) The magic dart hits Joseph. Joseph is heavily wounded. Joseph hits you but does no damage. The grasping roots constrict you. Unknown command. You escape the roots' grasp. Joseph zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. You hear a shout! x2 Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 quarterstaff, wearing a +0 ring mail and carrying a wand of roots (heavily wounded, 100% to hit) The magic dart hits Joseph but does no damage. Joseph is heavily wounded. Magical energy flows into your mind! Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling. Joseph shoots a sling bullet. The sling bullet hits you. The grasping roots constrict you. A kobold comes into view. It is wielding a +0 whip. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a wand of roots (heavily wounded, 83% to hit) The searing ray hits Joseph. Joseph is heavily wounded. (Press . to maintain the ray.) Magical energy flows into your mind! Joseph shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The searing ray hits Joseph. Joseph is severely wounded. Joseph shoots a sling bullet. The sling bullet hits you! You die... ##. ## #.# #. #K.#. #.#.# #.#####.#.# #.......<.# #######.### #.# #@# #.# #@# #.# #......# ######.# You could see Joseph and a kobold. Vanquished Creatures A bullfrog (D:6) 2 hounds (D:6) 9 adders 2 dart slugs (D:2) 2 ribbon worms 4 bats 5 endoplasms A giant cockroach (D:2) 7 goblins 5 hobgoblins 2 kobolds 3 quokkas 9 ball pythons 5 frilled lizards A rat (D:1) 58 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:3) 1 creature vanquished. Grand Total: 59 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Infernasud the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 223 | D:1 | Learned a level 2 spell: Searing Ray 321 | D:1 | Found a faded altar of an unknown god. 326 | D:1 | Reached skill level 5 in Conjurations 938 | D:2 | Reached XP level 3. HP: 12/19 MP: 10/10 995 | D:2 | Found Ifra's Magic Scroll Shoppe. 1000 | D:2 | Bought a scroll of identify for 20 gold pieces 1398 | D:2 | Reached XP level 4. HP: 24/24 MP: 11/11 1831 | D:2 | Bought a scroll of identify for 20 gold pieces 1831 | D:2 | Bought a scroll of identify for 20 gold pieces 1958 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/13 1963 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1967 | D:3 | Learned a level 3 spell: Tukima's Dance 2012 | D:3 | You fall into a shaft and drop 3 floors! 2017 | D:6 | Noticed a centaur 2046 | D:6 | Identified the +3 ring mail of Zosiocer {rF++ Slay+3} 2296 | D:6 | Reached skill level 1 in Polearms 2702 | D:7 | Noticed Joseph 2715 | D:7 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_rooms, shapermc_ecumenical_altar_gd, serial_bayou_ford_a, minmay_misc_feat_encased, grunt_decor_junction D:2: layout_basic, serial_shops, nicolae_shop_back_alley_shop, minmay_snake_closets, uniq_sigmund D:3: layout_loops_ring, lemuel_flame_loot_1 D:6: layout_cave_pools, chequers_serial_rivers_micro_b, mrwooster_statue_mirror, minmay_misc_feat_pillars D:7: layout_loops_ring, uniq_joseph, uniq_maggie, uniq_blorkula_the_orcula, uniq_menkaure, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.9 Stealth | 3 | 3.3 Polearms | 1 | 1.1 Dodging | 3 | 3.2 Fighting | | 0.4 Maces & Flails | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | 15 | || 15 Spear | 10 | 45 || 55 Cast: Magic Dart | 63 | 33 || 96 Searing Ray | 4 | 5 || 9 Use: Scroll | 3 | 6 || 9 Potion | | 4 || 4 Armour: Robe | 12 | 19 || 31 Ring mail | | 51 || 51 Dodge: Dodged | 16 | 43 || 59