InnerFear Level 1 of the Dungeon (0, 0, D:1) a potion of haste (1, -36, D:1) a +0 leather armour (2, -6, D:1) a +0 club (8, -20, D:1) 2 potions of curing (10, 0, D:1) a +0 hunting sling (10, 3, D:1) a +0 hand axe (11, -36, D:1) a +0 dagger (11, -5, D:1) 3 stones (11, -3, D:1) 2 tomahawks (16, -2, D:1) a bread ration (22, -32, D:1) 11 bolts (22, -29, D:1) 13 arrows (26, -2, D:1) a +0 dagger (42, -1, D:1) a +0 short sword (44, -16, D:1) a +0 club (45, -10, D:1) 14 poisoned needles (50, -35, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (20, -2, D:2) 8 poisoned needles (21, -5, D:2) a +0 short sword (30, 30, D:2) 13 stones (43, 1, D:2) a +0 leather armour (44, -2, D:2) 12 poisoned needles (45, 9, D:2) a +0 dagger (45, 10, D:2) 3 stones a potion of magic (49, 14, D:2) a +0 robe a +0 robe a +0 robe (50, 10, D:2) a stone (52, 41, D:2) 2 stones (53, 8, D:2) a potion of berserk rage (55, 41, D:2) a +0 dagger a stone (56, 28, D:2) a +0 club (57, -1, D:2) a meat ration Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (11, -17, D:3) 2 tomahawks (11, -15, D:3) a +0 dagger (14, -20, D:3) a +0 ring mail (15, -20, D:3) a +0 leather armour a +0 falchion (19, -16, D:3) a +0 dagger (23, -17, D:3) a +0 dagger (27, -11, D:3) a potion of brilliance (33, -18, D:3) 20 stones (36, 21, D:3) a +0 dagger (39, -15, D:3) a +0 club (40, -16, D:3) a +0 scale mail a +0 club (46, 11, D:3) a stone (47, 11, D:3) a stone (55, -17, D:3) a royal jelly Level 4 of the Dungeon [Shop] Toysam's Jewellery Emporium a cursed amulet of inaccuracy (20 gold) an uncursed ring of see invisible (150 gold) a +6 ring of dexterity (585 gold) an uncursed amulet of the gourmand (300 gold) an uncursed ring of protection from fire (250 gold) an uncursed ring of fire (250 gold) the amulet of the Commoners {+Rage rC- Dex+2 SInv} (484 gold) [amulet of rage] It affects your dexterity (+2). It makes you vulnerable to cold. It lets you see invisible. It lets you go berserk. a +4 ring of dexterity (270 gold) a +5 ring of intelligence (412 gold) a cursed -3 ring of protection (20 gold) (0, 0, D:4) a +0 leather armour (0, 36, D:4) a +0 glaive (1, -1, D:4) a chunk of flesh (5, 3, D:4) a stone a throwing net (9, -1, D:4) a stone (10, 0, D:4) a +0 flail (unseen) (13, 2, D:4) a +0 club (unseen) (13, 37, D:4) a +0 club a +0 leather armour