JamPaladin Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -34, D:1) a +0 hand axe (5, -4, D:1) a +0 short sword (6, 10, D:1) 13 bolts (8, -34, D:1) a +0 dagger (9, 12, D:1) 10 arrows (11, 10, D:1) a +0 short sword (11, 11, D:1) 22 stones (21, 19, D:1) a +0 robe (23, -18, D:1) a +0 leather armour (28, -16, D:1) a +0 dagger (31, -12, D:1) a +0 club (32, -10, D:1) a cursed -3 dagger (36, -5, D:1) 19 stones (38, -9, D:1) 11 stones (38, 5, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, 15, D:2) a +0 club (18, 38, D:2) a +0 whip (23, 15, D:2) a +0 leather armour (29, -13, D:2) a +0 club (29, -5, D:2) a +0 club (31, 1, D:2) a +0 spear (32, 34, D:2) an uncursed ring of wizardry (40, 2, D:2) a +0 robe (44, 7, D:2) a +0 pair of gloves (44, 8, D:2) a +0 club (46, -2, D:2) a +0 club (unseen) Level 3 of the Dungeon (0, 0, D:3) 2 scrolls of noise (4, -15, D:3) a +0 scale mail (5, -10, D:3) 29 stones (6, 3, D:3) a +0 club (9, 32, D:3) a +0 club (40, -3, D:3) a +0 club (42, -12, D:3) 14 stones (55, 25, D:3) a +1 antimagic dagger a +0 robe (62, -3, D:3) a +0 short sword (63, -27, D:3) 13 stones (65, -18, D:3) 15 stones Level 4 of the Dungeon [Shop] Acadur's Food Shop a meat ration (65 gold) a beef jerky (19 gold) a bread ration (65 gold) a meat ration (65 gold) a bread ration (65 gold) a beef jerky (19 gold) a beef jerky (19 gold) a bread ration (65 gold) a meat ration (65 gold) a beef jerky (19 gold) 3 fruits (58 gold) 2 fruits (39 gold) (0, 0, D:4) 22 stones (7, 4, D:4) 18 stones (16, -2, D:4) a +0 robe (20, -8, D:4) an uncursed staff of energy (20, -1, D:4) 9 bolts of flame (20, 0, D:4) a +0 pair of boots (31, -2, D:4) a +0 rapier (31, 2, D:4) a +0 dagger a +0 robe (32, -2, D:4) a +0 scale mail (34, -2, D:4) a +0 dagger the +3 leather armour of Meulathe {+Blink Regen+ Int+4} It affects your intelligence (+4). It lets you blink. It increases your rate of regeneration. (43, 14, D:4) 22 arrows (44, 20, D:4) a -2 ring of intelligence (48, -2, D:4) a +0 dagger a +0 robe a +0 mace a +0 flail a +0 ring mail a cursed -1 mace a +1 vampiric dagger a +0 leather armour (49, 30, D:4) 2 potions of mutation Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling a +3 flail of protection a +0 leather armour (1, 5, D:5) a +0 robe (6, -10, D:5) a +0 hand axe (18, -19, D:5) a scroll of noise (26, -19, D:5) a +0 falchion (26, -16, D:5) a +0 giant club (27, -16, D:5) a +0 leather armour a +1 rapier of holy wrath (38, -9, D:5) the +9 mace of Causality {holy, rPois rN++ MR- MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (42, -8, D:5) a wand of random effects (19/48) a +4 quarterstaff of chaos a +0 cloak (42, 14, D:5) a +0 short sword (45, 14, D:5) a +0 trident a +0 leather armour (47, -31, D:5) a +2 dagger of speed (49, -24, D:5) a +0 shield (53, -8, D:5) 11 arrows (55, -17, D:5) a +0 dagger (61, -5, D:5) a +0 flail a +0 ring mail (66, 12, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (7, -5, D:6) 4 tomahawks (8, -39, D:6) a wand of flame (0/48) (10, -38, D:6) 2 arrows (10, -11, D:6) a +3 long sword (13, -33, D:6) a +0 dagger (14, -38, D:6) 8 arrows a cursed -1 shortbow (21, -36, D:6) 8 arrows a +0 shortbow (25, -33, D:6) a +0 robe a +0 dagger (25, -32, D:6) a +0 falchion a +0 robe (25, -25, D:6) a +1 dagger of protection (26, -37, D:6) 2 arrows (27, -42, D:6) an arrow (27, -38, D:6) 3 arrows (32, -36, D:6) a +0 spear (34, -45, D:6) a +0 war axe a +0 dire flail a +0 chain mail (36, -42, D:6) a +0 falchion (37, -29, D:6) 21 stones (52, -10, D:6) 20 arrows (54, -10, D:6) a book of Callings Level 7 of the Dungeon (0, 0, D:7) 19 silver sling bullets (4, 6, D:7) a potion of haste (4, 7, D:7) a +0 dagger a stone (5, 8, D:7) a +0 short sword (9, 5, D:7) 27 arrows (16, 11, D:7) 12 stones (22, 5, D:7) a +0 dagger of holy wrath a +0 leather armour (26, -12, D:7) a +0 quarterstaff (26, 19, D:7) a tomahawk (27, 14, D:7) a +0 hand axe (28, 18, D:7) a +0 falchion (29, -7, D:7) a +0 whip (29, 20, D:7) 4 tomahawks (30, 20, D:7) a +0 club (33, -21, D:7) 23 stones (33, -19, D:7) a +0 leather armour (41, -10, D:7) a +0 club (46, -10, D:7) 10 poisoned needles (49, 15, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 17 arrows (0, 2, D:8) an arrow (0, 5, D:8) an arrow (9, -1, D:8) a +4 short sword a stone (10, 0, D:8) a +0 short sword a +0 whip (10, 2, D:8) a stone (12, -10, D:8) a +0 leather armour a +0 ring mail a +0 dagger a +0 whip (13, -10, D:8) a +0 ring mail a +0 flail (14, -16, D:8) a +0 leather armour (14, -12, D:8) a +0 leather armour (16, -13, D:8) a +0 club (16, 23, D:8) a +0 hand axe of electrocution (18, -13, D:8) a +0 dagger a +0 robe (19, -13, D:8) a +0 dagger a +0 halberd a +0 plate armour (20, -14, D:8) a +0 short sword 3 poisoned tomahawks a +0 leather armour (21, -1, D:8) 15 stones (21, 2, D:8) 18 stones (21, 4, D:8) a +0 whip a +1 leather armour of positive energy a +0 chain mail a +0 scimitar a +0 chain mail (21, 5, D:8) a +0 mace (21, 9, D:8) a +0 mace (27, -3, D:8) a +0 giant club (29, 16, D:8) a wand of random effects (11/48) (29, 18, D:8) a +1 helmet (30, 19, D:8) an uncursed ring of protection from fire (32, -30, D:8) a +0 ring mail (33, 8, D:8) a +0 chain mail (40, 10, D:8) a +0 leather armour (41, -13, D:8) a +0 leather armour (45, -1, D:8) a +0 giant club a +0 giant club (45, 1, D:8) a +0 shortbow 13 poisoned arrows (50, -24, D:8) a +0 whip a +0 leather armour a +0 dagger a cursed +0 robe (50, -23, D:8) a +0 flail a +2 dagger of flaming a +0 robe a +0 dagger a cursed +0 robe (50, -1, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a cursed -1 giant club (3, -3, D:9) a +0 flail a +2 dagger of holy wrath a +0 robe a +0 whip a +0 leather armour (13, -24, D:9) a +0 whip a +0 leather armour a +0 club (16, -40, D:9) a +1 robe (18, -36, D:9) a book of Air (18, 11, D:9) a +0 long sword a +0 ring mail a +0 long sword a +0 ring mail (19, -25, D:9) a +0 club a +0 ring mail (21, 15, D:9) 22 stones (22, -29, D:9) a +0 dagger (23, -30, D:9) a cursed -1 dagger a +0 robe (23, -3, D:9) a +0 whip a +0 leather armour (23, -1, D:9) a +0 club a +0 ring mail (23, 8, D:9) an ice dragon hide (24, -29, D:9) a +0 flail (24, -27, D:9) a +0 dagger a +0 chain mail (26, -24, D:9) a +0 arbalest (28, -10, D:9) 4 tomahawks (28, -3, D:9) a +1 flail of holy wrath (32, -4, D:9) a +0 mace a +0 chain mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a water moccasin corpse (4, -21, Lair:1) a Young Poisoner's Handbook (8, -24, Lair:1) a spiny frog corpse (skeletalised by now) (21, -23, Lair:1) the +6 arbalest "Itujur" {venom, rPois rF- rC+ MR+++} It poisons the ammo it fires. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (21, -18, Lair:1) a crocodile corpse (25, -14, Lair:1) 22 stones (30, -2, Lair:1) a porcupine corpse