Dungeon Crawl Stone Soup version 0.20-a0-1006-ge6c5631 (webtiles) character file. 0 JamPaladin the Grave Robber (level 1, -1/11 HPs) Began as a Halfling Necromancer on Apr 13, 2017. Slain by a hobgoblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (46 turns). JamPaladin the Grave Robber (Halfling Necromancer) Turns: 46, Time: 00:00:21 Health: -1/11 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 15 Int: 13 God: Gold: 27 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis . (weapon restricted) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles c - a bread ration Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 1.5 Spellcasting + Level 3.2 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the hobgoblin. The hobgoblin hits you but does no damage. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin misses you. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin hits you with a club. You die... ######## #### #......# #... #......# #... #.g....# ######).. #.g@...#####...##... ##......##....#.#.... ..>.......#..####.....# #............####...#### ..###.......####....# . #.......##.#....# ######.##.....###### ..........###... ..#.##....#...# You could see 2 hobgoblins. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JamPaladin the Halfling Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 46 | D:1 | Slain by a hobgoblin Vault maps used: D:1: dpeg_arrival_long_road Action || total -------------------------++------- Melee: Unarmed || 16 Armor: Robe || 1 Dodge: Dodged || 18