Dungeon Crawl Stone Soup version 0.35-a0-39-g3ba5078521 (webtiles) character file. Game seed: 14054054819803255677 18 JamPaladin the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Feb 4, 2026. Killed by divine providence ... invoked by an orc priest (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:34 (1146 turns). JamPaladin the Magician (Djinni Conjurer) Turns: 1146, Time: 00:05:34 Health: 0/21 AC: 8 Str: 6 XL: 2 Next: 85% Gold: 39 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + + (20%) a - +3 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) g - +2 robe {rF+} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... f - +4 ring of protection Stlth ++ h - +4 ring of slaying HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +3 dagger (weapon) d - a +0 whip Missiles c - 7 stones Armour b - a +0 robe g - a +2 robe of fire resistance (worn) Jewellery f - a +4 ring of protection (worn) h - a +4 ring of slaying (worn) Talismans e - a quill talisman Skills: * Level 0.0 Short Blades - Level 2.3 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the quokka but does no damage. The quokka is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 69% to hit) You focus your ray upon the quokka. The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. HP restored. Found a parchment of Detonation Catalyst. Found a parchment of Sublimation of Blood. Found a stone staircase leading down. A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are hurled through space towards some monsters! You encounter a ribbon worm and a dart slug. Found a hand axe and a scroll labelled NYLAEPULUX. You aren't carrying any items that you can evoke. You aren't carrying any scrolls. You aren't carrying any potions. Unknown command. Unknown command. Unknown command. The orc priest hits you with a +0 hand axe. Found 4 javelins. The orc closely misses you. The ribbon worm bites you. The orc priest attacks as it pursues you! The orc priest hits you with a +0 hand axe. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) The orc attacks as it pursues you! The orc hits you with a +0 hand axe. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... .... ....########## #..........# #..........# #..........# #o...o..)..# #..w.......# #...ow.....# ####@#####?.. ##.# .. ####..# # #....##### .# #........# ..# #........#..## #.........o.o. #.........>o.. #.....<..# You could see a ribbon worm (catching breath), an orc priest, a dart slug and 2 orcs. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:2) 3 ball pythons 3 bats 5 goblins (D:1) 3 kobolds (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JamPaladin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | JamPaladin set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 128 | D:1 | Found Fedy's Weapon Shoppe. 128 | D:1 | Encountered a dancing +0 demon blade 130 | D:1 | Encountered a dancing +0 lajatang 207 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1068 | D:2 | Encountered Sigmund 1146 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, serial_shops, nicolae_shop_mannequins D:2: layout_rooms, nicolae_half_adder, uniq_sigmund, uniq_jessica Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 5 Read: Enchant weapon || 3 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1148 | 970 | 178 | 197 | 644 | 2 | 574.0 | Dungeon | 1148 | 970 | 178 | 197 | 644 | 2 | 574.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1054 daAuts D:2: 93 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+