Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 2132825810308690351 2 Jame the Magician (level 1, -1/15 HPs) Began as a Djinni Alchemist on Oct 18, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (98 turns). Jame the Magician (Djinni Alchemist) Turns: 98, Time: 00:00:17 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 44% Gold: 25 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 4% 1 b - Mercury Vapours Alch/Air 24% N/A 8% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 d - Olgreb's Toxic Radia Alch 12% N/A 43% 4 e - Sticky Flame Fire/Alch 12% 2d5 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. A jackal comes into view. The jackal barks! A jackal comes into view. There are monsters nearby! The sting misses the jackal. The jackal barks! The sting misses the jackal. The sting hits the jackal but does no damage. The jackal is poisoned. The sting hits the jackal but does no damage. The jackal is poisoned. The jackal barely misses you. The jackal bites you. The sting misses the jackal. The jackal bites you but does no damage. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, poisoned, 64% to hit) The sting misses the jackal. The jackal barely misses you. The jackal completely misses you. An endoplasm comes into view. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, poisoned, 64% to hit) The sting hits the jackal but does no damage. The jackal looks even sicker. The jackal is moderately wounded. The endoplasm quivers. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... #.....##.## ##........). #.†......>.. #######.......##.# ..............##.# ########.....###.# ##....###.#####.. ####..##.h...... ##...@h...... #....##..... #...#### #J. #.†#.# #.#... #..#... #. #... . #.. You could see an endoplasm and 2 jackals. Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jame the Djinni Alchemist began the quest for the Orb. 0 | D:1 | Jame set off with the following spells memorised: Sting, | Mercury Vapours, Mephitic Cloud, Olgreb's Toxic Radiance, | Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 98 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_rooms Action || total ---------------------------++------- Cast: Sting || 11 Armour: Robe || 7 Dodge: Dodged || 5