Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 17674652206896912542 21 Jame the Apothecary (level 2, -4/19 HPs) Began as a Coglin Alchemist on Nov 13, 2024. Succumbed to a gnoll's poison ... on level 1 of the Dungeon. The game lasted 00:07:31 (764 turns). Jame the Apothecary (Coglin Alchemist) Turns: 764, Time: 00:07:31 Health: -4/19 AC: 3 Str: 8 XL: 2 Next: 87% Magic: 1/5 EV: 11 Int: 14 God: Gold: 31 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . i - +0 dagger {Amurritum} rCold . . . m - +0 dagger {Sagil-Zimu} rNeg . . . a - +0 robe rPois . k - +0 helmet rElec . e - scarf {shadows} rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: lethally poisoned (-4 -> -21) A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) {Amurritum} m - a +0 dagger (offhand) {Sagil-Zimu} Missiles f - 6 atropa-tipped darts h - 2 datura-tipped darts j - 7 poisoned darts Armour a - a +0 robe (worn) e - a scarf of shadows (worn) k - a +0 helmet (worn) Scrolls d - 2 scrolls of teleportation {unknown} g - a scroll of identify {unknown} n - a scroll of revelation {unknown} o - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} l - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 2.0 Spellcasting + Level 1.6 Conjurations + Level 3.8 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 12% N/A 43% 4 Summon Ice Beast Ice/Summ 1% N/A 56% 3 Petrify Alch/Erth 6% N/A 71% 4 Sticky Flame Fire/Alch 6% 2d4 71% 4 Irradiate Conj/Alch 4% 3d13 91% 5 Summon Mana Viper Hex/Summ 1% N/A 100% 5 Monstrous Menagerie Summ 0% N/A 100% 7 Fulsome Fusillade Conj/Alch 4% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History HP restored. You climb downwards. There is a stone staircase leading up here. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 spear of venom (moderately wounded, 72% to hit) The sting hits the gnoll but does no damage. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll closely misses you. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 spear of venom (moderately wounded, poisoned, 72% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll hits you from afar with a +1 spear of venom. You are poisoned. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 spear of venom (moderately wounded, very poisoned, 72% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is heavily wounded. You feel sick. The gnoll hits you but does no damage. An adder comes into view. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 spear of venom (heavily wounded, very poisoned, 72% to hit) The sting misses the gnoll. The adder hisses angrily. You feel sick. The gnoll hits you from afar with a +1 spear of venom. You are lethally poisoned! You feel very sick. The adder barely misses you. The gnoll hits you from afar with a +1 spear of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You climb upwards. You die... ###.#.##.#.#...........†......... .##.#....#.##.................... .##.÷.####................####### .##.#.# ####.............# ##### .####.# #####.######### #.... .## #.# #########+##.....# ##'### .ß# #.# #................# #..(.. .## #.###.......S........# #..... .# #...........@........# #..... .# #.###................# #..... .# #.# ############.....# #..... .# #.# #.....# #..... #####.# #.....####'### ###...# #..........# ....### #..[..###### ##### #####.# #.# You could see an adder. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins 2 kobolds (D:1) A quokka (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jame the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 113 | D:1 | Reached skill level 1 in Conjurations 284 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 346 | D:1 | Found Homa's Assorted Antiques. 764 | D:1 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, serial_shops, shop, minmay_large_rounded_square D:2: layout_rooms, hex_large, serial_bayou_crossing Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.6 Spellcasting | 2 | 2.0 Dodging | | 1.7 Stealth | | 1.5 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 22 Cast: Sting || 26 Armour: Robe || 19 Dodge: Dodged || 15