Dungeon Crawl Stone Soup version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 354169701073296016 1 Jame the Tinkerer (level 1, 0/14 HPs) Began as a Mountain Dwarf Forgewright on Jan 7, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (28 turns). Jame the Tinkerer (Mountain Dwarf Forgewright) Turns: 28, Time: 00:00:55 Health: 0/14 AC: 2 Str: 12 XL: 1 Next: 16% Magic: 0/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . a - +0 hammer rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour c - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: - Level 1.3 Dodging - Level 1.4 Stealth + Level 1.8 Spellcasting + Level 4.8 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 32% 2d4 4% 2 Launch Clockwork Bee Frge 16% N/A 9% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The jackal closely misses you. The jackal bites you. The jackal moves out of view. You take 2 damage, and have 12/14 hp. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel hits the jackal. The jackal is moderately wounded. The jackal bites you. You take 3 damage, and have 9/14 hp. MASSIVE DAMAGE!! You now have 1/3 mp. The grapnel guides your strike. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You take 2 damage, and have 7/14 hp. Unknown command. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal misses you. You take 1 damage, and have 6/14 hp. You completely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/14 hp. MASSIVE DAMAGE!! Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel hits the jackal. You kill the jackal! You now have 1/3 mp. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (67% to hit) You miscast Kinetic Grapnel. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. You die... ###.# #...#....PP∩.# ......#...##..ßP..⌠## ...h..#...#...P♣♣P..## #...h#.b..♣P.P....## . ##.#.....bPP.......#.. # #.###.∩...........# #..h###...⌠.......# ###h##...P...P.P... #@##.PPPP....PP.. #.##P♣♣..