Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 3657952286399876540 1 JameJame the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Mar 4, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (50 turns). JameJame the Vexing (Poltergeist Enchanter) Turns: 50, Time: 00:00:29 Health: 0/11 AC: 1 Str: 4 XL: 1 Next: 16% Magic: 3/3 EV: 11 Int: 17 God: Gold: 11 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying, invisible A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 cloak (haunted) Potions c - a potion of invisibility Skills: - Level 1.1 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes + Level 0.4 Ice Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The jackal barely misses you. The jackal bites you. You hear a bark! You take 2 damage, and have 6/11 hp. You hit the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal. You kill the jackal! You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. You take 2 damage, and have 5/11 hp. You closely miss the jackal. The jackal is heavily wounded. The jackal completely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 1/11 hp. MASSIVE DAMAGE!! Unknown command. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. A rat comes into view. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/11 hp. You fade into invisibility! The jackal bites you. You die... #!# #.# #.# #hh #.# ..h #.# .. #.# .. #.# #. #@# #.##h## #.#r..# ###...### #.##.....# #........#### ##### ##### ####........# #...# #...# #####....# #...# #...# #....###.).###...## You could see a jackal (unable to see you) and a rat (unable to see you). Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JameJame the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 50 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_ring, serial_shops, shop, minmay_pentomino_q2 Action || total ---------------------------++------- Melee: Dagger || 11 Use: Potion || 1 Armour: Skin || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 49 | 49 | 0 | 0 | 32 | 1 | 49.0 | Dungeon | 49 | 49 | 0 | 0 | 32 | 1 | 49.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 49 daAuts