JaredAshtonScott Level 1 of the Dungeon (4, -3, D:1) a +0 club (5, -30, D:1) a +0 robe (6, -32, D:1) a +0 club (37, -10, D:1) a +0 chain mail (45, -25, D:1) a +0 leather armour (47, -9, D:1) 5 stones (48, -6, D:1) a +3 sling Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -21, D:2) a bat corpse (skeletalised by now) (8, 16, D:2) a +0 dagger (8, 17, D:2) a +0 club (8, 18, D:2) a +0 club (8, 19, D:2) a +0 club a +0 animal skin (9, 19, D:2) a +0 dagger a +0 club a +0 dagger a +0 club (23, -22, D:2) a +0 robe (26, -23, D:2) a +2 whip of electrocution (26, -4, D:2) a +0 leather armour (38, -10, D:2) 6 stones (40, -10, D:2) a +0 leather armour (42, -29, D:2) a +0 quarterstaff (45, -24, D:2) a +0 club (46, 4, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (6, -11, D:3) a +0 short sword an orc corpse (6, -10, D:3) a +0 hand axe an orc corpse (16, 6, D:3) 7 stones (19, -19, D:3) a rat corpse (20, -18, D:3) a ball python corpse (20, 13, D:3) an adder corpse (22, 13, D:3) an adder corpse (25, -26, D:3) a +0 club (42, -6, D:3) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken.