Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 16153124099863657829 37 JaredAshtonScott the Magician (level 3, -8/26 HPs) Began as a Djinni Air Elementalist on Dec 1, 2023. Mangled by Terence ... wielding a +3 heavy flail (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:29 (1656 turns). JaredAshtonScott the Magician (DjAE) Turns: 1656, Time: 00:02:30 Health: -8/26 AC: 2 Str: 7 XL: 3 Next: 60% Gold: 84 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . g - +1 dagger (speed) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons g - a +1 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery e - an amulet of faith Scrolls c - a scroll of fear d - a scroll of teleportation f - a scroll of enchant weapon k - a scroll of enchant armour {unknown} m - a scroll of magic mapping {unknown} Potions b - a potion of lignification {unknown} h - 2 potions of heal wounds {unknown} i - a potion of berserk rage {unknown} j - a potion of attraction {unknown} l - 2 potions of curing {unknown} n - a potion of magic {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.3 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 4% 1 b - Static Discharge Conj/Air 28% 2-4/arc 6% 2 c - Swiftness Air 14% N/A 12% 3 d - Airstrike Air 7% 2d(1-17) 38% 4 e - Slow Hex 56% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 : Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 heavy flail and wearing a +0 scale mail (heavily wounded, 75% to hit) The zap hits Terence. Terence is severely wounded. Terence hits you with a +3 heavy flail. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 heavy flail and wearing a +0 scale mail (severely wounded, 75% to hit) The zap hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 heavy flail and wearing a +0 scale mail (almost dead, 75% to hit) The zap hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 heavy flail and wearing a +0 scale mail (almost dead, 75% to hit) The zap hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +3 heavy flail! You die... #...............# #...#.....[.........# #...#...........)...# #...#..............## #...#..............# #.!.#..............# #...#..............# #..@#..............# +...@..............# #...#..............## #####..........>...#. #.............##. #.............##. ######'#########. #.# #. #.# #. #.# #. You could see Terence. Vanquished Creatures 5 bats An endoplasm (D:2) 5 goblins 5 hobgoblins 4 jackals (D:2) 2 quokkas (D:1) 3 ball pythons A frilled lizard (D:1) 3 kobolds 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JaredAshtonScott the Djinni Air Elementalist began the | quest for the Orb. 0 | D:1 | JaredAshtonScott set off with the following spells | memorised: Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 299 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 430 | D:1 | Found Nufekk's Book Boutique. 497 | D:1 | Reached skill level 3 in Spellcasting 949 | D:2 | Reached XP level 3. HP: 13/25 MP: 0/0 949 | D:2 | Learned a level 1 spell: Slow 1645 | D:3 | Noticed Terence 1656 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, serial_shops, shop D:2: layout_basic, minmay_vboxes D:3: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Fighting | | 0.8 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 14 Cast: Shock || 81 Use: Scroll || 3 Armour: Robe || 7 Dodge: Dodged || 31