Dungeon Crawl Stone Soup version 0.35-a0-230-g1288480e04 (webtiles) character file. Game seed: 5405162961747256096 60 JasperPhil the Slasher (level 4, -2/27 HPs) Began as a Tengu Gladiator on Mar 21, 2026. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:38 (1096 turns). JasperPhil the Slasher (Tengu Gladiator) Turns: 1096, Time: 00:02:38 Health: -2/27 AC: 3 Str: 15 XL: 4 Next: 6% Magic: 5/5 EV: 27 Int: 8 God: Gold: 105 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn MPRegen 0.09/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) g - a +1 short sword of protection h - the +0 short sword of Law {flame, rF+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. It cannot be enchanted further. Missiles d - 3 throwing nets e - a javelin (quivered) f - 3 poisoned darts Armour b - a +0 leather armour (worn) c - a +0 hat (worn) Scrolls c - 2 scrolls of noise {unknown} e - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} j - a scroll of acquirement {unknown} Potions d - a potion of might {unknown} f - a potion of heal wounds {unknown} Skills: + Level 2.5 Fighting * Level 4.1 Long Blades + Level 2.5 Throwing + Level 3.7 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Leda's Liquefaction Alch/Erth 0% N/A 99% 4 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The rat squeaks loudly. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The gnoll completely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! The rat leaves your sight. You barely miss the gnoll. Your kick misses the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. x2 You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You die... #.#####...###.# #.# #.............# .... #.# #########.##### #... #.# #.# ## ... #.# #.# !.. .. #.# #.# .... #. #.# #.# #..#g##.############.# ###...r.#g.j.j@........# .........j############## ###.#...#r# ##.##.# #. #.# #. #.# #. #.# .. ..# .. ### You could see 3 gnolls and a goblin. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) 2 dart slugs (D:1) 7 endoplasms 3 hobgoblins 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins 7 kobolds 5 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JasperPhil the Tengu Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 103 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/3 390 | D:1 | Reached XP level 3. HP: 15/21 MP: 4/4 933 | D:2 | Reached skill level 4 in Long Blades 1025 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/5 1049 | D:2 | Identified the +0 short sword of Law {flame, rF+} 1096 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, minmay_cut_off D:2: kennysheep_six_static_rooms, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 4 | 4.1 Fighting | | 2.5 Throwing | | 2.5 Dodging | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 54 | 5 || 59 Melee: Long sword | 44 | 5 || 49 Peck | 10 | || 10 Kick | 12 | 1 || 13 Short sword | 10 | || 10 Stab: Sleeping | 4 | || 4 Armour: Leather armour | 9 | 9 || 18 Dodge: Dodged | 43 | 9 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1106 | 1046 | 60 | 58 | 782 | 2 | 553.0 | Dungeon | 1106 | 1046 | 60 | 58 | 782 | 2 | 553.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 918 daAuts D:2: 187 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+