Jaykeld Level 1 of the Dungeon (0, 0, D:1) a book of Geomancy (1, -15, D:1) 3 poisoned darts (4, -24, D:1) a rat corpse (skeletalised by now) (4, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (4, -2, D:1) a hobgoblin corpse (skeletalised by now) (11, -4, D:1) a book of Movement (13, -6, D:1) a hobgoblin corpse (skeletalised by now) (18, -17, D:1) a +0 whip a kobold skeleton (28, 1, D:1) a +0 club a goblin skeleton (29, -15, D:1) 5 stones (29, -1, D:1) a ball python skeleton (29, 0, D:1) a +0 dagger (29, 1, D:1) a +0 dagger (31, 13, D:1) a jackal skeleton (32, 13, D:1) a jackal skeleton (41, -10, D:1) a book of Necromancy (41, 5, D:1) a +0 club (42, 5, D:1) a +0 club a goblin skeleton (43, 4, D:1) a ball python corpse (skeletalised by now) (45, -10, D:1) a +0 leather armour (46, -8, D:1) a +0 mace a +0 ring mail Level 2 of the Dungeon (2, 8, D:2) 7 stones (3, 11, D:2) a +0 club (4, 4, D:2) a frilled lizard corpse (skeletalised by now) (7, 10, D:2) the inkwell talisman "Juguckip" {rF- rN++ Int+4} [inkwell talisman] rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). (10, 6, D:2) a +0 leather armour (21, 17, D:2) a book of the Tundra (21, 31, D:2) a ball python corpse (23, 30, D:2) a bat corpse (23, 42, D:2) a +0 trident (24, 33, D:2) a bat corpse (26, 19, D:2) a dart slug corpse (26, 27, D:2) 6 gold pieces (still there?) a +0 sling (still there?) a +2 dagger of holy wrath (still there?) (32, 3, D:2) a +0 arbalest (32, 32, D:2) a +0 robe (44, 3, D:2) 6 stones (46, 4, D:2) a bat corpse (skeletalised by now)