JeffreyEpstein Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -11, D:1) a +0 hunting sling (15, -19, D:1) a +0 short sword (23, 15, D:1) 21 arrows (24, 19, D:1) a +0 dagger (26, -8, D:1) a +0 leather armour (27, 11, D:1) a +0 dagger (27, 12, D:1) a +0 robe (30, -1, D:1) 11 sling bullets (44, -18, D:1) a +0 club (46, -20, D:1) a +0 spear (48, -10, D:1) a +0 club (55, -13, D:1) a +0 hand axe (58, 12, D:1) a +0 dagger (61, 12, D:1) a +0 hunting sling (65, 13, D:1) a +0 cloak Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (25, -17, D:2) a +0 ring mail (27, -14, D:2) a cursed +0 robe (30, -16, D:2) a +0 dagger (31, -6, D:2) a +0 robe (34, -4, D:2) a +0 dagger (49, -36, D:2) a +3 quarterstaff of chaos a +0 cloak (51, -24, D:2) a cursed -3 dagger (52, -37, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a potion of cancellation (1, -8, D:3) a +0 short sword (1, -1, D:3) a potion of haste (2, -4, D:3) a +0 dagger (2, -3, D:3) a stone (2, -1, D:3) a +0 war axe (2, 0, D:3) a scroll of magic mapping (3, 0, D:3) a scroll of identify (7, 12, D:3) a poisoned dart (9, 0, D:3) 23 bolts (16, -14, D:3) a +0 dagger a +0 club (21, -6, D:3) a +0 whip (22, 18, D:3) a +0 robe (24, 16, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 whip (1, 3, D:4) a +2 dagger of flaming a +0 robe of willpower a +0 dagger a +0 ring mail a +0 falchion a +3 ring mail (5, 4, D:4) a +0 mace (7, 21, D:4) a +1 vorpal hunting sling (13, 18, D:4) a +0 club a +0 leather armour (24, 32, D:4) 28 bolts (35, 21, D:4) a +0 club (44, 11, D:4) 20 bolts (44, 27, D:4) a +0 falchion Level 5 of the Dungeon (18, 2, D:5) a +0 whip (18, 31, D:5) 15 bolts (28, 15, D:5) a +0 robe (29, 23, D:5) a +0 scale mail (34, 30, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) 7 gold pieces Level 7 of the Dungeon (0, 0, D:7) the +10 mace "Vitho" {antimagic, *Slow +Inv rElec rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It may slow you when you take damage. (1, 0, D:7) a +0 plate armour