Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8 (webtiles) character file. Game seed: 488589811261476824 335608 Jethros the Metallomancer (level 22, -13/132 HPs) Began as a Gargoyle Earth Elementalist on Apr 8, 2024. Was the Champion of Vehumet. Killed from afar by an ancient lich (46 damage) ... with a crystal spear ... on level 5 of the Vaults on Apr 10, 2024. The game lasted 09:03:53 (44314 turns). Jethros the Metallomancer (GrEE) Turns: 44314, Time: 09:03:54 Health: -13/132 AC: 23 Str: 16 XL: 22 Next: 21% Magic: 34/42 EV: 14 Int: 39 God: Vehumet [******] Gold: 887 SH: 8 Dex: 14 Spells: 5/53 levels left rFire + + . U - staff "Exzeteqe" {Str+3 Int+5 Dex+2 Conj} rCold + . . b - +3 buckler {rC+} rNeg + + + r - +0 robe of Omission {^Contam rPois rN+++ Archmagi} rPois ∞ V - +1 hat of Recklessness {Int+2} rElec + Z - scarf of Saonapp {rC+ rF+, rCorr Dex+2} rCorr + a - +0 pair of gloves SInv . y - +1 pair of boots {Stlth+} Will +.... E - amulet of regeneration Stlth +++ w - +6 ring of intelligence HPRegen 1.22/turn n - ring of fire MPRegen 0.28/turn %: archmagi @: flying A: sickness immunity, AC +16, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, inability to read after injury 1 }: 1/15 runes: barnacled a: Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 7 branches of the dungeon, and saw 34 of its levels. You also visited: Sewer, Gauntlet, Ice Cave and Desolation. You collected 3658 gold pieces. You spent 2771 gold pieces at shops. Inventory: Hand Weapons l - the +7 shortbow "Jethros's Regret" {flame, rCorr SInv} (You took it off a ragged hierophant in the Desolation of Salt) SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Armour a - a +0 pair of gloves (worn) b - a +3 buckler of cold resistance (worn) r - the +0 robe of Omission (worn) {^Contam rPois rN+++ Archmagi} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. ^Contam: It causes magical contamination when unequipped. Archmagi: It increases the power of your magical spells. y - a +1 pair of boots of stealth (worn) V - the +1 hat of Recklessness (worn) {Int+2} (You found it in a Gauntlet) Int+2: It affects your intelligence (+2). W - the +2 pair of boots of the Bagpipe {*Corrode rPois Will+++ Dex-5} (You found it in a Gauntlet) Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. Will+++: It greatly increases your willpower. *Corrode: It may corrode you when you take damage. Z - the scarf of Saonapp (worn) {rC+ rF+, rCorr Dex+2} (You found it on level 13 of the Dungeon) Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. Magical Staves h - a staff of fire j - a staff of earth p - a staff of cold U - the staff "Exzeteqe" (weapon) {Str+3 Int+5 Dex+2 Conj} (You found it in a Gauntlet) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery c - a ring of magical power n - a ring of fire (right hand) q - the ring "Genier" {rC+ rCorr} (You found it on level 9 of the Dungeon) [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. w - a +6 ring of intelligence (left hand) E - an amulet of regeneration (around neck) P - a ring of willpower X - the ring "Gurul" {rF+ Int+4} (You took it off a minotaur in a Gauntlet) [ring of protection from fire] Int+4: It affects your intelligence (+4). rF+: It protects you from fire. Wands t - a wand of roots (27) G - a wand of acid (15) R - a wand of mindburst (16) Scrolls d - a scroll of enchant armour i - 5 scrolls of fog k - 5 scrolls of teleportation m - a scroll of amnesia u - 2 scrolls of fear v - 3 scrolls of blinking x - 2 scrolls of summoning A - 3 scrolls of poison T - 8 scrolls of revelation Potions e - 3 potions of magic f - 5 potions of haste g - 2 potions of cancellation o - a potion of invisibility z - 3 potions of resistance C - 16 potions of heal wounds D - 9 potions of curing Q - 3 potions of brilliance Miscellaneous s - a lightning rod (4/4) M - a phantom mirror Skills: - Level 12.0 Fighting - Level 4.0 Armour - Level 8.0 Dodging - Level 2.1 Stealth - Level 5.0 Shields * Level 16.2 Spellcasting + Level 17.5 Conjurations + Level 17.1 Fire Magic - Level 22.0 Earth Magic - Level 15.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Passwall Erth 100% N/A 0% 3 d - Bombard Conj/Erth 80% 9d13 1% 6 e - Lee's Rapid Deconstr Erth 70% 3d32* 0% 5 f - Fireball Conj/Fire 90% 3d33 1% 5 g - Lehudib's Crystal Sp Conj/Erth 80% 10d18 1% 8 i - Ignition Fire 76% 3d20 2% 8 j - Shatter Erth 70% 3d52* 4% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Magic Dart Conj 100% 1d8 0% 1 Searing Ray Conj 100% 2d8 0% 2 Brom's Barrelling Bould Conj/Erth 100% 2d11 0% 4 Freeze Ice 100% 1d10 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Blink Tloc 94% N/A 1% 2 Call Imp Summ 94% N/A 1% 2 Lesser Beckoning Tloc 94% N/A 1% 2 Mercury Vapours Alch/Air 94% N/A 1% 2 Frozen Ramparts Ice 94% 1d15 1% 3 Hailstorm Conj/Ice 100% 3d16 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Fulminant Prism Conj/Alch 61% 3d26 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 100% 2d19 (+2d11% 4 Petrify Alch/Erth 100% N/A 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Summon Blazeheart Golem Fire/Summ 100% N/A 1% 4 Arcjolt Conj/Air 61% 1d71 1% 5 Borgnjor's Vile Clutch Necr/Erth 54% N/A 1% 5 Freezing Cloud Conj/Ice/Air 54% 6-21 1% 5 Call Canine Familiar Summ 47% N/A 3% 3 Maxwell's Portable Pile Tloc 47% 2d(9-27) 3% 3 Teleport Other Tloc 47% N/A 3% 3 Tukima's Dance Hex 47% N/A 3% 3 Olgreb's Toxic Radiance Alch 47% N/A 3% 4 Animate Dead Necr 47% N/A 13% 4 Dimensional Bullseye Hex/Tloc 23% N/A 13% 4 Dispel Undead Necr 47% 3d18 13% 4 Martyr's Knell Necr/Summ 47% N/A 13% 4 Alistair's Intoxication Alch 31% N/A 34% 5 Conjure Ball Lightning Conj/Air 61% 3x3d22 1% 6 Permafrost Eruption Ice/Erth 54% 2x4d12 1% 6 Starburst Conj/Fire 90% 6d23 1% 6 Fire Storm Conj/Fire 90% 8d23 26% 9 Eringya's Noxious Bog Alch 23% 4d6 43% 6 Haunt Necr/Summ 23% N/A 100% 7 Discord Hex 23% N/A 100% 8 Disjunction Tloc 23% N/A 100% 8 Infestation Necr 23% N/A 100% 8 Chain Lightning Conj/Air 61% 3d82 100% 9 Polar Vortex Ice 23% 12d3* 100% 9 Cigotuvi's Dreadful Rot Necr/Alch/Air Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (2/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Sewer (visited) IceCv (visited) Desolation (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D:1 * D:2 * D:9 * D:10 ( Orc:2 [!(? Elf:2 = Shoals:1 ** Shoals:2 : Shoals:4 * Vaults:1 ( Vaults:3 [: Portals: Abyss: D:12 Trove: Elf:1 (give +2 shadow dragon scales) Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +16) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You occasionally lose the ability to read scrolls when taking damage. Message History Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! The quicksilver dragon is severely wounded. The ancient lich is severely damaged. You kill the vault warden! Vehumet accepts your kill. You feel your power returning. You kill the vault warden! Vehumet accepts your kill. You feel your power returning. You kill the vault sentinel! Vehumet accepts your kill. You feel your power returning. The sphinx is moderately wounded. You kill the vault sentinel! Vehumet accepts your kill. The hornet buzzes angrily. The hornet is heavily wounded. The shadow dragon is moderately wounded. The tentacled monstrosity is severely wounded. Ka-crash! You hear a deafening roar! You hear a shout! The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you!!! A vault guard comes into view. It is wielding a +0 long sword. A tengu reaver comes into view. It is wielding a +1 heavy great sword and wearing a +3 scale mail of poison resistance. A vault sentinel comes into view. It is wielding a +0 war axe. The tengu reaver shouts! The ancient lich casts a spell at you. The bolt of acid hits you. You resist. * * * LOW HITPOINT WARNING * * * The quicksilver dragon bites you. * * * LOW HITPOINT WARNING * * * You block the quicksilver dragon's attack. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you but does no damage. You resist. The ancient lich points at you and mumbles some strange words. The crystal spear hits you!!! You die... .)........#.)p ...........C) QX.........D . ...).)).... #.. ...))))(..#..#. ...))...)!..... ..)..