JimDarkmagic Level 1 of the Dungeon (21, 1, D:1) a +0 dagger (30, -10, D:1) a +0 dagger (31, 21, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, -3, D:2) a +0 flail a +0 chain mail (7, -16, D:2) a +0 club (9, -17, D:2) 23 stones (10, 6, D:2) a +0 robe (13, -27, D:2) a +0 ring mail (20, -21, D:2) a +0 large shield (20, 9, D:2) a +0 whip (20, 14, D:2) a +0 robe (22, -30, D:2) 22 arrows (27, 0, D:2) a +0 short sword (44, -14, D:2) a +0 whip (46, -13, D:2) a +0 animal skin (48, -13, D:2) 2 scrolls of noise Level 3 of the Dungeon (0, 0, D:3) 26 sling bullets (3, 29, D:3) a +2 animal skin (3, 30, D:3) a +0 club a +0 club a +0 club a +0 club a +0 club a cursed -3 club (3, 31, D:3) a +0 club (4, 31, D:3) a +0 club (5, 31, D:3) a +0 club (5, 32, D:3) a +2 helmet a +0 dagger (6, 31, D:3) a cursed +0 club (18, 13, D:3) a stone (18, 14, D:3) a stone (18, 37, D:3) a +0 hand axe (20, 12, D:3) a +0 club 2 stones (31, 23, D:3) a +0 short sword a +0 blowgun 16 poisoned needles (33, 21, D:3) a +0 mace (34, 21, D:3) a poisoned needle (35, 30, D:3) a +0 club a +0 hand axe of flaming (36, 30, D:3) a +0 hand axe a +0 scale mail a +0 short sword a +0 ring mail a +0 club (38, 29, D:3) 18 stones (38, 30, D:3) a +0 club (40, 29, D:3) a cursed -2 club (41, -8, D:3) a +0 mace (42, -6, D:3) a +4 quarterstaff of chaos Level 4 of the Dungeon (0, 0, D:4) a +0 mace (2, -25, D:4) 27 arrows (6, -22, D:4) the +3 mace of the Everdark {venom, +Blink Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It lets you blink. (13, -24, D:4) a +0 robe (16, 18, D:4) 15 bolts (18, 2, D:4) a scroll of noise (18, 11, D:4) a +0 large shield (18, 18, D:4) 14 arrows (24, 24, D:4) 21 stones (47, -18, D:4) a +0 leather armour (48, -11, D:4) a +0 chain mail (59, -12, D:4) an uncursed staff of earth Level 5 of the Dungeon (0, 0, D:5) 16 stones (10, 44, D:5) 11 stones (12, 47, D:5) a +0 giant club (13, 21, D:5) a +0 club a +0 ring mail (14, 20, D:5) a +0 club a +0 dagger a +0 robe (14, 27, D:5) 9 poisoned needles (32, 0, D:5) 14 bolts (40, 36, D:5) 14 bolts (43, 24, D:5) 2 scrolls of noise (59, 8, D:5) a +0 ring mail (60, 27, D:5) 23 sling bullets (61, -16, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) 3 large rocks (2, 50, D:6) the cursed +3 falchion of Tumult {antimagic, *Drain rElec rPois Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. (10, 52, D:6) 15 stones (17, 15, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 spear a cursed -2 whip a +0 robe (0, 2, D:7) a +0 whip a +0 whip (1, 0, D:7) a +0 halberd (9, -16, D:7) a +0 chain mail of poison resistance (13, 2, D:7) a stone (15, -25, D:7) a +0 flail (15, -4, D:7) a +0 war axe (16, -7, D:7) a +0 whip a +0 club a +0 dagger 2 stones (17, 6, D:7) a +2 whip of flaming (35, -10, D:7) a +0 dagger of draining a +0 robe (35, -9, D:7) a +1 short sword of venom (37, -12, D:7) a +0 leather armour (39, -42, D:7) a +0 long sword (39, 6, D:7) a +0 ring mail (42, -42, D:7) a +0 scimitar a +0 plate armour (43, -42, D:7) a +0 mace a +0 flail a +0 chain mail (49, -21, D:7) 23 stones (56, -8, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a wand of random effects (0/48) (5, 1, D:8) a wand of random effects (0/48) (11, -8, D:8) 30 stones (14, -8, D:8) a +0 club (16, -8, D:8) a +0 hand axe (24, 5, D:8) 10 stones (28, 4, D:8) 9 stones (32, -23, D:8) 2 stones (32, -20, D:8) a stone (33, 3, D:8) a +0 club (34, -25, D:8) a stone (35, -23, D:8) a stone (36, -5, D:8) 17 stones (37, -23, D:8) 3 stones (38, -23, D:8) 3 stones a +0 dagger a cursed -1 short sword (39, -24, D:8) a +0 dagger a +0 blowgun 13 poisoned needles (39, -22, D:8) a +0 dagger (39, 14, D:8) 20 stones (42, -14, D:8) an arrow (42, -6, D:8) a +0 leather armour (44, -14, D:8) an arrow (44, 10, D:8) an arrow (44, 12, D:8) an arrow (44, 13, D:8) an arrow (44, 14, D:8) an arrow (44, 16, D:8) a +0 shortbow 20 arrows (47, -14, D:8) an arrow (48, -14, D:8) a +0 leather armour (49, -14, D:8) a +0 dagger a +0 hand axe a +0 shortbow 12 arrows (51, -15, D:8) a +0 dagger (53, 3, D:8) a +0 dagger of protection Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail (11, 1, D:9) a +0 whip (14, -11, D:9) 21 stones (16, -14, D:9) 23 sling bullets (20, -23, D:9) 17 bolts (38, -41, D:9) a +0 hunting sling (45, -41, D:9) 25 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (10, -4, Lair:1) a +0 chain mail (40, -23, Lair:1) a scroll of amnesia Level 2 of the Lair of Beasts (0, 0, Lair:2) 19 bolts (2, 1, Lair:2) a +0 ring mail (9, -6, Lair:2) a +0 dagger (11, -2, Lair:2) the cursed +3 short sword of Resumed Hostilities {venom, rN++ MR-} It poisons the flesh of those it strikes. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (19, 5, Lair:2) 11 sling bullets (37, -15, Lair:2) a +0 giant club (39, -9, Lair:2) an uncursed staff of poison (59, 11, Lair:2) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. Level 1 of the Snake Pit (0, 0, Snake:1) a +0 long sword (3, -32, Snake:1) a +4 dagger of venom a +0 robe (3, -14, Snake:1) a +0 dagger of venom (unseen) (3, -13, Snake:1) a +4 arbalest of flaming (3, -10, Snake:1) the +1 chain mail of Indomitability {+Fly rElec Regen+ rCorr} It insulates you from electricity. It lets you fly. It increases your rate of regeneration. It protects you from acid and corrosion. (3, -7, Snake:1) a +3 great sword of holy wrath (4, -7, Snake:1) 3 inedible chunks of flesh a black mamba skeleton