Johno Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 12, D:1) a +0 mace (20, 21, D:1) 18 arrows (21, 21, D:1) a +0 club (22, 20, D:1) 2 stones (24, 1, D:1) 23 stones (24, 25, D:1) 27 stones (25, 18, D:1) 23 arrows (25, 29, D:1) a +0 dagger (29, 21, D:1) a +0 whip (32, 7, D:1) 2 tomahawks (33, 14, D:1) a +0 club (37, 17, D:1) a +0 whip (44, -5, D:1) a +0 dagger (48, 1, D:1) 24 stones Level 2 of the Dungeon (0, 0, D:2) 2 stones (5, 19, D:2) 32 bolts (8, 8, D:2) a +0 ring mail (10, 1, D:2) a +0 whip (10, 11, D:2) 22 poisoned needles (14, 42, D:2) 13 sling bullets (16, 16, D:2) a +0 leather armour (22, 17, D:2) 15 arrows (23, 8, D:2) 13 stones (26, 9, D:2) a +0 club (27, 24, D:2) a +0 falchion (28, 7, D:2) an uncursed ring of teleportation a cursed -1 club a +0 chain mail (37, -1, D:2) a +0 leather armour (37, 9, D:2) a +0 robe Level 3 of the Dungeon (8, 23, D:3) a cursed -3 falchion (16, 50, D:3) 19 arrows (21, 42, D:3) a +0 dagger (50, 31, D:3) a +0 whip 2 tomahawks a +0 leather armour (51, 31, D:3) a +0 club a +0 hand axe a +0 flail (52, 31, D:3) a tomahawk (54, 31, D:3) a +0 long sword (55, 7, D:3) a +0 dagger (56, 31, D:3) a tomahawk (56, 36, D:3) a +0 leather armour (57, 5, D:3) 8 bolts (61, 6, D:3) a +0 dagger a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a cursed -1 hand axe (5, 19, D:4) 17 arrows (7, 29, D:4) a +0 shortbow 17 arrows (8, 28, D:4) 2 arrows (10, 7, D:4) 23 sling bullets (12, 7, D:4) 19 arrows (16, -4, D:4) 24 sling bullets (16, 16, D:4) a +0 halberd (19, 0, D:4) a +0 flail a +0 leather armour (23, 20, D:4) a +0 spear (25, 29, D:4) a cursed -1 dagger a +0 robe (27, 30, D:4) a +0 rapier (29, 13, D:4) 25 stones (35, -10, D:4) a +0 chain mail (35, 10, D:4) a cursed -1 dagger (39, 40, D:4) a +0 ring mail (40, 39, D:4) 6 poisoned needles (41, 37, D:4) 23 sling bullets (42, 30, D:4) a +0 leather armour (45, 19, D:4) a +0 robe a +0 dire flail Level 5 of the Dungeon [Shop] Urhe's Weapon Shoppe 14 arrows (39 gold) a +1 morningstar of protection (165 gold) a +0 mace (42 gold) the +9 glaive of Ypaigro {flame, *Noise rPois MR+ Int+3} (1068 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. 16 sling bullets (112 gold) 11 sling bullets (77 gold) the +9 hand axe of Animal Spirits {flame, rF- rC- Str+3 Dex+10} (989 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (+10). It makes you vulnerable to fire. It makes you vulnerable to cold. 19 stones (26 gold) 20 sling bullets (140 gold) (0, 0, D:5) a +0 club (10, -10, D:5) a +0 dagger a +0 robe (10, -9, D:5) a +0 leather armour a +0 dagger a +0 robe (10, -8, D:5) a +0 dagger a +0 robe (11, 8, D:5) a +0 giant club (24, -5, D:5) a cursed -1 flail (29, -19, D:5) a +0 leather armour (30, 14, D:5) a +0 naga barding (37, -13, D:5) a +0 flail (37, 2, D:5) a cursed -3 dagger (47, -18, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (0, 8, D:6) 25 stones (4, 3, D:6) 15 poisoned needles (7, -2, D:6) a +0 leather armour (9, 0, D:6) a +0 dagger a +0 ring mail (11, -1, D:6) 8 poisoned needles (24, -9, D:6) a +0 spear (26, -17, D:6) a +0 long sword (28, 2, D:6) 18 stones (28, 4, D:6) a +0 leather armour (28, 5, D:6) an uncursed ring of loudness (31, -11, D:6) a +0 buckler (31, -3, D:6) 3 poisoned needles (37, 14, D:6) 24 stones (40, -8, D:6) 17 stones (48, -5, D:6) 17 poisoned needles (54, -9, D:6) 16 arrows Level 7 of the Dungeon (0, 10, D:7) 13 bolts (8, 41, D:7) 17 bolts (17, 9, D:7) 23 bolts (17, 25, D:7) a +0 leather armour (23, 25, D:7) a +0 dagger (28, 48, D:7) a +0 plate armour (34, 20, D:7) a +0 ring mail (34, 44, D:7) a +0 giant club (35, 39, D:7) a +0 hand axe of chopping (44, 34, D:7) a +0 hand axe (56, 55, D:7) a +0 short sword Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 dagger of Cahyaj {drain, SInv} (4980 gold) A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. the +1 pair of gloves "Wiclur" {rElec} (2350 gold) It insulates you from electricity. the amulet "Ummocvui" {RegenMP +Blink rF++ Str+3 Dex-4} (5940 gold) [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It affects your dexterity (-4). It greatly protects you from fire. It lets you blink. the ring of Jantesyr {rPois rF+ Dex+3} (4030 gold) [ring of poison resistance] It affects your dexterity (+3). It protects you from fire. It protects you from poison. (0, 0, D:8) a +0 hand axe (15, -37, D:8) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (20, -28, D:8) 12 gold pieces (21, -37, D:8) a +0 longbow (37, 1, D:8) a water moccasin corpse (skeletalised by now) (44, -43, D:8) 25 sling bullets the Ecumenical Temple