Jonathan123 the Dungeon (0, 10, D) a +0 scale mail a +0 buckler a +0 flail (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a potion of might a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 7, D) a wand of mindburst (7) a wand of light (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of roots (5) (59, 41, D) a +0 short sword an elf corpse (60, 37, D) a book of Decay (60, 41, D) a +0 long sword (60, 42, D) a +0 rapier a +0 rapier a +0 leather armour (61, 0, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (61, 8, D) a staff of fire (unseen) (61, 12, D) a +0 hand axe (61, 36, D) a wand of paralysis (2) (61, 37, D) a wand of roots (4) (61, 40, D) a +1 short sword of draining (unseen) (61, 41, D) a boomerang (62, 0, D) a +1 flail of holy wrath (62, 12, D) a +0 vampiric scimitar a +0 short sword (62, 16, D) a +0 cloak of stealth (62, 20, D) a +0 long sword a +0 dagger a +0 chain mail (62, 21, D) a javelin a +0 short sword a +0 leather armour (62, 27, D) a +0 spear of freezing (62, 36, D) a +0 leather armour (62, 37, D) the +5 rapier of the Last Ultimatums {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (62, 40, D) a +0 short sword a +0 scale mail (63, 0, D) a +5 heavy hand axe (unseen) (63, 8, D) a +3 ring mail of fire resistance (unseen) (63, 11, D) a +0 trident (63, 20, D) a +0 short sword of draining a +5 short sword of holy wrath (63, 26, D) a +1 hand axe of draining (63, 30, D) a black mamba corpse (skeletalised by now) (63, 36, D) a book of Spectacle (63, 37, D) the ring "Ribeeray" {rC++ Int+6 Dex+5 SInv} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). rC++: It greatly protects you from cold. SInv: It lets you see invisible. (unseen) (64, 17, D) a +4 scale mail of cold resistance (64, 20, D) a +2 flail of pain (64, 26, D) the +6 short sword of Irghuzur {holy, rN+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. (64, 27, D) a +2 plate armour of poison resistance (unseen) (64, 32, D) a ball python corpse (skeletalised by now) (65, 26, D) +2 swamp dragon scales (unseen) (65, 28, D) a black mamba corpse (skeletalised by now) (66, 30, D) an adder corpse (skeletalised by now) (66, 31, D) a black mamba corpse (skeletalised by now) (69, 0, D) a staff of cold (69, 36, D) a +2 heavy trident (unseen) (70, 9, D) a staff of earth (unseen) (70, 10, D) a +0 whip a +0 ring mail (70, 36, D) a book of Beasts (70, 37, D) a maw talisman (71, 10, D) a +0 falchion a +0 scale mail (71, 16, D) a staff of earth (unseen) (71, 17, D) a +1 chain mail of fire resistance (unseen) (71, 20, D) a +0 rapier a +0 robe a +0 buckler (71, 28, D) a +0 halberd (72, 8, D) a staff of cold (72, 9, D) a +2 robe (unseen) (72, 10, D) a +0 flail a +0 leather armour (72, 11, D) a +0 flail (72, 12, D) a +0 dagger 3 boomerangs (72, 17, D) a +0 rapier of freezing (72, 26, D) a +2 scimitar of freezing (72, 29, D) a +0 morningstar (72, 30, D) a +0 hand axe (72, 31, D) a +0 mace (72, 36, D) the +1 leather armour of Mafiuntahyv {Fly} Fly: It grants you flight. (73, 1, D) the +3 leather armour of Reddigodwu {rElec Will++ Str-4 Slay+2 SInv} Str-4: It affects your strength (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. SInv: It lets you see invisible. (unseen) (73, 3, D) a +0 long sword (73, 16, D) a staff of air (unseen) (73, 29, D) a +0 flail (73, 30, D) a +0 flail