Jonathan123 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +0 shortbow a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 8, D) a +5 scimitar of flaming (unseen) (62, 2, D) an adder corpse (63, 0, D) the +1 demon whip "Cumugh" {pain, rN+ Will++ Str-3} Str-3: It affects your strength (-3). rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (63, 8, D) the +1 hand axe "Zehu" {venom, rC+ Int+4} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. (unseen) (67, 0, D) a +2 heavy arbalest (67, 1, D) a scorpion corpse (68, 0, D) a +1 plate armour of fire resistance a scorpion corpse (69, 0, D) the +1 war axe of Bright Defiance {pain, rPois rN++ rCorr MP-9} rPois: It protects you from poison rN++: It greatly protects you from negative energy. MP-9: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (unseen) (70, 8, D) a +3 heavy spear (unseen) (70, 12, D) a +0 rapier (still there?) a +3 leather armour of willpower (still there?) (71, 8, D) a +0 leather armour (71, 9, D) a +6 ring of strength a ring of fire (71, 10, D) a +0 heavy flail a +0 chain mail the human corpse of Edmund (71, 12, D) a +3 dagger a +0 robe a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (71, 16, D) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a staff of alchemy (still there?) an elf corpse (still there?) (71, 17, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (72, 8, D) a ring of protection from cold (72, 9, D) a +3 rapier of electrocution (72, 12, D) a +0 hand axe a +0 robe (72, 16, D) the Quarto of Mutated Mustering Spells Type Level a - Sting Conjuration/Alchemy 1 b - Martyr's Knell Necromancy/Summoning 4 c - Animate Armour Summoning/Earth 4 (unseen) (72, 17, D) a book of Cantrips (72, 22, D) a +3 dire flail of holy wrath (unseen) (73, 16, D) a manual of Stealth (73, 17, D) the +0 quarterstaff of the Badger {vamp, rPois Will- Int+6} Int+6: It affects your intelligence (+6). rPois: It protects you from poison Will-: It decreases your willpower. (unseen) (73, 22, D) a +0 rapier a +0 ring mail an elf corpse (74, 2, D) a +0 scythe a +0 robe (75, 1, D) a +6 ring of dexterity (75, 4, D) a +0 dagger (still there?) a +2 robe of cold resistance (still there?) the human skeleton of Jessica (still there?)