Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 13323146434889763462 0 Jopolol the Grave Robber (level 1, 0/11 HPs) Began as a Poltergeist Necromancer on May 15, 2026. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (36 turns). Jopolol the Grave Robber (Poltergeist Necromancer) Turns: 36, Time: 00:00:24 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +1 cloak (haunted) Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 4% 2 Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 16% N/A 32% 4 Curse of Agony Necr 16% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Something bites the plant. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. x2 You hit the jackal. The jackal is heavily wounded. A nearby plant withers and dies. The jackal bites the plant. The jackal bites you. The jackal barks! You hear a bark! A nearby plant withers and dies. The jackal bites the plant. The plant begins to die. The jackal bites the plant. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, chance to affect: 65%) The jackal struggles to resist. The jackal bites you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites the plant. Okay, then. You aren't carrying any scrolls. Magic courses through your body. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites the plant. You hit the jackal. The jackal is severely wounded. A nearby plant withers and dies. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. You die... ....PP.PP..##.# PPPP..PPP.... ...PPP.PP..# PPP.PP.PP..# P.PP.PP...# .P.PP.P.P.# PPP.P.P