Seeded DCSS version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 7666917108017635157 (custom seed) 1 Juicyyy the Chiller (level 1, -1/13 HPs) Began as a Formicid Ice Elementalist on Dec 16, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:26 (19 turns). Juicyyy the Chiller (Formicid Ice Elementalist) Turns: 19, Time: 00:01:27 Health: -1/13 AC: 2 Str: 12 XL: 1 Next: 22% Magic: 3/3 EV: 11 Int: 14 God: Gold: 3 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 4.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 24% 1d4 13% 3 Ozocubu's Armour Ice 12% N/A 13% 3 Summon Ice Beast Ice/Summ 7% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Found 3 gold pieces. Found a staircase leading out of the dungeon. Okay, then. You aren't carrying any scrolls. Okay, then. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You now have 3 gold pieces. You encounter an endoplasm. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a hobgoblin. Found a stone staircase leading down. You hit the hobgoblin but do no damage. The endoplasm quivers. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin completely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... #. #.# >#. #####.. .... .. ....... .... .... ....... ...##.#.# ....., #.......#.# #.J###.......#.##### ####..@.........#...... #....................... #.###......~~~~~......~~ ####..~.......~~~~.. #...~~....~...... ###...~....<.~..~ ###..~~~~~.~.~. ##.......~... #.#.~...~.## You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Juicyyy the Formicid Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 19 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 6 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 6 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 20 daAuts