KNBrisson the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 2, D) a +1 quarterstaff of draining (61, 8, D) an uncursed staff of summoning (61, 16, D) an uncursed staff of poison (61, 29, D) a cursed +0 trident (62, 8, D) a crystal ball of energy (62, 9, D) a book of Dreams (62, 17, D) a +4 chain mail of positive energy (62, 27, D) a +0 falchion of protection (62, 28, D) 3 large rocks (unseen) (62, 29, D) a tomahawk (63, 0, D) a +0 war axe of chopping (63, 16, D) a +2 trident of freezing (63, 17, D) an uncursed amulet of regeneration (63, 26, D) a +0 trident (63, 27, D) a book of Alchemy (63, 29, D) 2 large rocks (63, 31, D) an arrow (63, 33, D) 4 large rocks an arrow (64, 16, D) an uncursed staff of power (64, 17, D) a book of the Dragon (64, 26, D) a Young Poisoner's Handbook (64, 27, D) a +2 long sword of holy wrath (64, 28, D) 3 tomahawks a +0 trident (64, 30, D) a tomahawk (64, 33, D) 2 tomahawks (65, 29, D) a +0 shortbow 22 arrows a centaur corpse (67, 0, D) an uncursed staff of death (67, 1, D) a +0 mace (68, 0, D) a +0 club 2 tomahawks a book of Alchemy (68, 5, D) a tomahawk (69, 0, D) the +10 war axe "Jyxt" {chop, rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. (69, 36, D) the cursed ring of Talan {rF+ AC-3 Stlth+} [ring of protection] It affects your AC (-3). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (69, 42, D) a +2 war axe of chopping (70, 8, D) an uncursed staff of energy (70, 18, D) a black bear corpse (skeletalised by now) (70, 36, D) a +2 hand axe of freezing (70, 37, D) the +9 spear of the Final Lovers {pierce, +Blink MR+ Str-3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. (70, 42, D) a +4 rapier of draining (71, 8, D) a +3 quarterstaff of protection (71, 16, D) a book of Spatial Translocations (71, 17, D) the cursed +0 leather armour of Zypt {rPois} It protects you from poison. It has a curse placed upon it. (71, 18, D) a black bear corpse (skeletalised by now) (71, 26, D) a +1 robe of magic resistance (71, 27, D) the Catalogue of Envenoming Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 (71, 36, D) a +2 pair of gloves of strength (71, 37, D) the +9 war axe "Zausaffob" {speed, Fragile rElec rF++ MR+} Attacks with this weapon are significantly faster. It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (72, 8, D) the +9 glaive "Tikkont" {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (72, 9, D) a book of Unlife (72, 17, D) a +2 short sword of draining (72, 18, D) a wolf corpse (skeletalised by now) (72, 26, D) Vehumet's Compendium of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Fireball Conjuration/Fire 5 (72, 32, D) a +2 whip of holy wrath (unseen) (72, 43, D) a +0 vampiric battleaxe (73, 16, D) a cursed staff of cold (73, 18, D) a +0 short sword (unseen) (73, 19, D) a +0 short sword (unseen) (73, 26, D) a book of Dreams (73, 36, D) an uncursed ring of see invisible (73, 37, D) a book of Death (75, 1, D) an uncursed ring of resist corrosion