Kaishin Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 22, D:1) a +0 club (15, -11, D:1) a +0 hand axe (35, 17, D:1) a +0 dagger (38, 23, D:1) a +0 club (39, -11, D:1) 20 stones (48, -21, D:1) a +0 mace (50, 14, D:1) a +0 whip Level 2 of the Dungeon (15, -20, D:2) a +2 quarterstaff of chaos a +0 cloak (16, -23, D:2) a +0 mace (21, -2, D:2) a +0 pair of gloves (27, -15, D:2) 16 stones (28, -4, D:2) 19 sling bullets (32, -13, D:2) a +0 dagger (35, -13, D:2) a +0 scale mail (38, 8, D:2) a +0 short sword (41, 16, D:2) a +0 dagger (42, 10, D:2) a +0 flail a +0 scale mail (46, -1, D:2) a +0 hand axe Level 3 of the Dungeon (9, -10, D:3) a +0 war axe (33, -1, D:3) 2 stones (33, 2, D:3) a +1 vampiric whip (35, 7, D:3) a +0 leather armour (38, 0, D:3) a +1 hunting sling of velocity 14 stones (42, -9, D:3) a +0 club (43, 2, D:3) a +1 dagger of venom Level 4 of the Dungeon (2, -31, D:4) a +0 flail a +0 mace a +0 leather armour (3, -34, D:4) a cursed -1 club a +0 hunting sling (4, -34, D:4) a +0 dagger a +0 robe (4, -33, D:4) a +0 dagger a +0 robe (6, -21, D:4) 27 stones (31, -9, D:4) a +0 giant club (32, 15, D:4) a cursed +0 robe (34, 0, D:4) a +0 giant spiked club (42, -33, D:4) a +0 club (47, -28, D:4) a +0 flail Level 5 of the Dungeon (13, -23, D:5) the +0 mace "Julogh" {vamp, Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). (23, -32, D:5) a +0 falchion (25, 13, D:5) a +0 shortbow (40, -21, D:5) a +0 flail (50, -19, D:5) 21 bolts (51, -18, D:5) 11 stones Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (unseen) (2, 0, D:6) a cursed +0 flail (unseen) (22, 13, D:6) a +0 pair of gloves Level 7 of the Dungeon (0, 0, D:7) 29 stones (3, -10, D:7) 16 stones