Kaishin Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (7, -20, D:1) a +0 hand axe (7, -9, D:1) a +0 dagger (42, -20, D:1) a +0 club a +0 club (45, -33, D:1) a +0 club (45, -18, D:1) a +0 dagger (46, -16, D:1) a +0 dagger (47, -24, D:1) 2 stones (47, -22, D:1) a stone (47, -18, D:1) a stone (48, -25, D:1) 14 sling bullets (51, -33, D:1) a +0 spear (65, -12, D:1) 22 bolts Level 2 of the Dungeon (0, 0, D:2) 14 stones (6, 7, D:2) a +0 club (17, 0, D:2) 18 stones (19, 7, D:2) a +0 hand axe (19, 35, D:2) a +0 dagger (30, 25, D:2) a +0 club (39, -1, D:2) a cursed -1 short sword (43, -3, D:2) a +0 ring mail (47, 22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 mace (0, 2, D:3) a +0 mace (1, 0, D:3) a +0 mace (2, 1, D:3) a +1 mace of crushing (10, -6, D:3) a +2 quarterstaff of chaos a +2 cloak of invisibility (11, 0, D:3) a +0 mace (13, -14, D:3) a +0 dagger (13, -8, D:3) a +0 dagger a +0 robe a +0 hand axe (14, -7, D:3) a +0 whip a cursed +0 chain mail (15, -8, D:3) a +0 dagger a +0 ring mail (16, -10, D:3) a +0 mace (16, -5, D:3) a +0 flail a +3 chain mail of fire resistance (18, -28, D:3) a +0 club (20, -5, D:3) a +0 club (20, -4, D:3) a +0 club (26, -13, D:3) a +0 leather armour (37, -32, D:3) a +0 hunting sling 24 stones (37, -9, D:3) a +0 flail of protection (38, -13, D:3) a +0 flail (39, -22, D:3) a +0 whip (44, -30, D:3) a +0 ring mail (46, -4, D:3) a +0 scythe a +0 robe (52, -40, D:3) 14 stones (54, -24, D:3) a +0 robe of magic resistance Level 4 of the Dungeon [Shop] Nigrof's Weapon Emporium a +1 great sword of electrocution (278 gold) a +0 shortbow (36 gold) a +0 short sword (36 gold) the cursed +0 war axe "Ogrebane" {drain, *Noise +Blink rC+ rN+} (300 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It lets you blink. It may make noises in combat. It has a curse placed upon it. a +2 rapier of venom (201 gold) the cursed +1 long sword of the Hummingbird {antimagic, rElec Dex+2} (368 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. 12 stones (14 gold) (0, 0, D:4) a cursed -1 giant club (0, 19, D:4) a +0 ring mail (4, 39, D:4) a +0 spear (7, 3, D:4) a +0 ring mail (13, 27, D:4) a +0 falchion (19, 25, D:4) 15 bolts (28, -8, D:4) a +0 dagger (43, -8, D:4) an adder corpse (skeletalised by now) (45, 5, D:4) a +0 war axe (46, 48, D:4) a +0 robe (47, -7, D:4) a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 short sword (47, -6, D:4) a +0 leather armour (47, 50, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a throwing net (0, 1, D:5) a throwing net (4, 1, D:5) a +0 spear (5, -1, D:5) a cursed -1 halberd (6, 1, D:5) a +0 spear (18, 14, D:5) a +0 robe