Kave Level 1 of the Dungeon (0, 0, D:1) a cursed -1 short sword (10, 26, D:1) a +0 ring mail (13, 11, D:1) a +0 dagger (16, 11, D:1) a +0 club (21, 38, D:1) a +0 halberd (22, 29, D:1) 9 stones (22, 35, D:1) a +0 leather armour (23, 5, D:1) 24 stones (32, 40, D:1) a +0 dagger (33, -1, D:1) a +0 robe (39, 2, D:1) a +0 chain mail (46, 23, D:1) a +0 dagger (48, 18, D:1) 18 stones (49, -2, D:1) a +0 scale mail (49, 24, D:1) 19 stones (50, 7, D:1) a +0 club (50, 29, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 18 bolts (3, -9, D:2) a +0 dagger a +1 dagger of speed (4, -39, D:2) a +0 club (6, -14, D:2) a +0 short sword (8, -16, D:2) a stone (10, -17, D:2) a +0 hand axe 22 stones (11, 4, D:2) 13 stones (12, -10, D:2) a +0 club (14, 5, D:2) a +0 robe (15, 6, D:2) 4 stones (19, -31, D:2) 18 stones (21, -23, D:2) a +0 club a +0 robe (22, -27, D:2) a +3 mace of protection a +0 scale mail (36, -30, D:2) a +0 club (42, -38, D:2) a +0 robe a +0 scythe Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (4, -4, D:3) a +0 club (7, 18, D:3) a +0 dagger a +0 leather armour (9, 4, D:3) a +0 short sword (12, 5, D:3) a stone (12, 10, D:3) 18 bolts (22, -7, D:3) a +0 dagger (22, 4, D:3) a +0 dagger (23, 4, D:3) 13 stones (23, 5, D:3) a +0 club (30, 11, D:3) a +0 war axe a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 whip (13, -3, D:4) a +0 scale mail (14, -17, D:4) a +0 hunting sling (19, -26, D:4) a +0 hunting sling (20, -8, D:4) 14 stones (24, -7, D:4) a +0 club (25, -4, D:4) a +0 war axe (26, -20, D:4) a +0 club (26, -4, D:4) a +0 club (35, -12, D:4) a +0 club (36, -13, D:4) a +0 dagger a +0 robe a +0 long sword a +0 plate armour (36, -12, D:4) a +0 club (37, -12, D:4) a cursed -1 whip a +0 leather armour (40, 1, D:4) a +0 leather armour (49, 5, D:4) a +0 flail a +0 dagger (50, -20, D:4) a +0 dagger (50, 5, D:4) a +4 flail of protection a +0 ring mail (51, 3, D:4) a +0 dagger a cursed -1 robe (51, 4, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 13 bolts (1, 1, D:5) 33 stones (3, 11, D:5) a +0 club (4, 11, D:5) a +0 whip a +0 spear (6, 11, D:5) a +0 leather armour (16, -7, D:5) a +0 shortbow (20, 8, D:5) a +0 mace (21, 8, D:5) a +3 quarterstaff of chaos a +0 cloak (24, -15, D:5) a +0 falchion a +1 leather armour of positive energy (27, 18, D:5) a +4 flail of crushing a +0 ring mail (35, 13, D:5) a +0 ring mail (36, 7, D:5) a +0 flail a +0 scale mail (37, 29, D:5) a +5 scimitar of protection a +0 robe (40, -7, D:5) a +0 scale mail (40, 8, D:5) a +0 falchion a +0 hand axe a +0 leather armour a +0 club (49, -19, D:5) a +0 falchion (57, -8, D:5) 13 stones Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (4, -1, D:6) a +0 hand axe (37, -9, D:6) 9 stones (40, 16, D:6) 11 stones (48, 8, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +1 ring mail of poison resistance (7, -4, D:7) a +0 quarterstaff a +0 hunting sling 27 sling bullets a +0 leather armour (9, -30, D:7) a +0 chain mail a cursed -1 glaive (10, -3, D:7) a sling bullet (19, -19, D:7) 24 bolts (24, 0, D:7) 22 stones (25, 0, D:7) a +0 mace (29, -16, D:7) a +2 shortbow of flaming Level 8 of the Dungeon (3, -2, D:8) a potion of degeneration (7, 1, D:8) a +0 giant club (7, 6, D:8) a scroll of noise (18, -36, D:8) a scroll of noise (20, 0, D:8) a +0 scale mail (22, -20, D:8) a +0 giant club (30, -4, D:8) a +0 animal skin a +0 animal skin a +0 animal skin a +0 animal skin (32, -1, D:8) a +0 quarterstaff (33, -36, D:8) 28 sling bullets Level 9 of the Dungeon [Shop] Geneczocs's Jewellery Shoppe a +3 ring of protection (294 gold) a ring of the Octopus King {rCorr AC+1 EV+1 Str+1 Int+1 Dex+1} (583 gold) [ring of resist corrosion] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). an uncursed ring of flight (245 gold) a cursed amulet of inaccuracy (28 gold) an uncursed ring of positive energy (280 gold) a +4 ring of evasion (504 gold) an uncursed ring of protection from magic (350 gold) the ring "Xucob" {rElec rC++ Str-2 SInv Stlth+} (631 gold) [ring of see invisible] It affects your strength (-2). It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. It makes you more stealthy. an uncursed ring of see invisible (210 gold) an uncursed ring of poison resistance (280 gold) an uncursed amulet of faith (560 gold) an uncursed ring of magical power (280 gold) (4, 25, D:9) a +0 ring mail a +0 mace (4, 26, D:9) a +0 chain mail a +0 whip (4, 27, D:9) a +0 hand axe (5, 25, D:9) a +0 flail a +0 hand axe a +0 ring mail (6, 25, D:9) a +0 chain mail a +0 short sword (9, 30, D:9) a +1 short sword of venom (10, 31, D:9) a +0 scale mail a +0 club (11, 31, D:9) a +0 falchion a +0 dire flail a +0 chain mail (11, 32, D:9) a +0 leather armour a +0 trident (12, 31, D:9) a +0 dagger (12, 32, D:9) a +0 trident (16, 8, D:9) a +0 giant club (17, 8, D:9) a +0 whip (21, 30, D:9) a potion of degeneration a +0 robe a +0 dagger (22, 27, D:9) a +0 mace (44, 1, D:9) a +0 spear of venom (45, 1, D:9) a +0 flail (46, 31, D:9) a +0 ring mail (53, -3, D:9) a +0 flail a +0 spear a +0 scale mail (54, -3, D:9) a +0 flail Level 10 of the Dungeon [Shop] Taevi's Book Shoppe Qexintao's Handbook of Damaging Transmigration (638 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Bolt of Magma Conjuration/Fire/Earth 5 Sif Muna's Reference Book on Lethal Beguiling (755 gold) Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Leda's Liquefaction Hexes/Earth 4 c - Bolt of Cold Conjuration/Ice 6 d - Freezing Cloud Conjuration/Ice/Air 6 a book of Maledictions (275 gold) a book of Debilitation (440 gold) a book of Misfortune (220 gold) a book of Misfortune (220 gold) a book of Cantrips (220 gold) a book of Annihilations (1214 gold) a book of Minor Magic (220 gold) a book of Flames (385 gold) a book of Death (770 gold) a book of Conjurations (330 gold) a book of Callings (330 gold) a book of Necromancy (330 gold) (0, 0, D:10) a +0 halberd a cursed +0 plate armour (0, 1, D:10) a +0 hand axe (11, -26, D:10) a +0 plate armour a +0 scimitar (14, -29, D:10) a +0 dagger (15, -31, D:10) a cursed +0 robe a cursed +0 dagger (20, -36, D:10) a +0 shortbow (23, -24, D:10) a +0 chain mail (26, -25, D:10) a +0 scale mail a +0 flail (29, -21, D:10) a cursed +0 great sword a +0 robe a cursed +0 long sword a cursed -1 robe (30, -21, D:10) a +5 long sword a +0 robe (33, -26, D:10) a +0 leather armour (41, 3, D:10) 20 stones (45, -12, D:10) a +0 dagger (45, -11, D:10) a +0 flail (47, -19, D:10) a +0 dagger a +0 ring mail (47, -18, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a stone (0, 1, D:11) a +0 club (2, 11, D:11) a +0 spear (5, 16, D:11) a +0 morningstar (6, 15, D:11) a +0 hand axe a +0 dagger of draining a +0 robe (6, 16, D:11) a +0 dagger (7, 8, D:11) a +0 ring mail a +0 rapier (8, -11, D:11) a +0 trident (8, 7, D:11) a +2 robe the cursed ring of Dus Nipp {Int+3 Dex-3 Slay-5} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It has a curse placed upon it. the cursed ring "Sewk" {rC+ AC-2} [ring of protection] It affects your AC (-2). It protects you from cold. It has a curse placed upon it. (8, 9, D:11) a -1 blowgun (9, 12, D:11) a +0 flail a +0 scale mail (12, -13, D:11) a +0 trident (16, 5, D:11) a +0 whip (16, 15, D:11) a +0 pair of boots (22, 7, D:11) a cursed -2 giant club 12 sling bullets (24, -5, D:11) a +0 scale mail (24, -4, D:11) a +0 long sword (38, -1, D:11) a +0 dire flail a +0 giant club (45, -4, D:11) a +0 leather armour Level 12 of the Dungeon (0, 0, D:12) a stone (0, 2, D:12) a stone (0, 3, D:12) 2 stones (0, 4, D:12) a stone (0, 5, D:12) 2 stones (1, 3, D:12) a +0 dagger (1, 4, D:12) a +0 short sword a kobold corpse (skeletalised by now) (2, -1, D:12) a +0 short sword a stone a kobold corpse (skeletalised by now) (3, -1, D:12) a +0 dagger a +0 robe (3, 0, D:12) a +0 short sword 4 stones a big kobold corpse (4, 0, D:12) 2 stones (5, 5, D:12) a +0 dagger (25, -1, D:12) 19 gold pieces the Ecumenical Temple (0, 0, Temple) a wand of random effects (57) a wand of flame (26) a wand of iceblast (7) a wand of random effects (27) (0, 1, Temple) a scroll of vulnerability 2 scrolls of enchant weapon 2 scrolls of amnesia 3 scrolls of enchant armour (0, 2, Temple) a potion of mutation 2 potions of degeneration (1, 0, Temple) an uncursed amulet of harm an uncursed ring of fire (1, 2, Temple) a book of Burglary a book of Enchantments a book of Changes (2, 0, Temple) 5 steel tomahawks 7 tomahawks 6 large rocks 11 poisoned needles 12 curare-tipped needles (2, 1, Temple) the cursed +1 robe of Gagozyth {Stlth+} It makes you more stealthy. It has a curse placed upon it. (2, 2, Temple) the +1 short sword of Trial by Ordeal {freeze, *Slow Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It may slow you when you take damage. a +0 giant spiked club a +1 dagger of venom a +0 giant spiked club a +2 whip of electrocution the +10 morningstar of Defiance {freeze, rElec Str+6 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your dexterity (+5). It insulates you from electricity. a +0 giant spiked club a +0 giant spiked club a +0 battleaxe of flaming a +2 morningstar of protection (3, 1, Temple) an uncursed staff of energy