Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 3955271429382206755 29337 Kave the Grappler (level 13, -14/146 HPs) Began as a Troll Shapeshifter on Aug 6, 2026. Was a High Priest of Sif Muna. Shot with a bolt by a tengu warrior (18 damage) ... on level 14 of the Dungeon. The game lasted 00:25:06 (11467 turns). Kave the Grappler (Troll Shapeshifter) Turns: 11467, Time: 00:25:07 Health: -14/146 AC: 18 Str: 29 XL: 13 Next: 14% Magic: 12/12 EV: 10 Int: 6 God: Sif Muna [*****.] Gold: 656 SH: 0 Dex: 9 Spells: 12/12 levels left rFire x . . (150%) - Horns rCold + + . (33%) (offhand unavailable) rNeg . . . (100%) g - melded +1 robe {Will+} rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) u - amulet of regeneration SInv . m - +4 ring of protection Will ..... z - +4 ring of protection Stlth + n - rimehorn talisman HPRegen 2.04/turn MPRegen 0.13/turn %: no passive effects @: yak-form A: frigid aura, ice wizardry, amphibious, boosted hp, large, unfitting armour, (claws 3), regeneration 1, (shaggy fur 1), (tough skin 1) a: Renounce Religion (0%), Channel Magic (61%), Forget Spell (0%), Divine Exegesis (92%) You were on level 14 of the Dungeon. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You were an ice-encrusted yak. You visited 2 branches of the dungeon, and saw 15 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer. You collected 880 gold pieces. You spent 224 gold pieces at shops. Inventory: Hand Weapons j - the +2 whip of Meewecw {flame, rElec Will+ Dex+3} (You found it in the Necropolis) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. k - the +7 quarterstaff of Tergiversation {flame, rElec rC++ Str-4 Dex+3} (You found it in the Necropolis) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. w - the +1 trident of Eternal Vigilance {freeze, rElec rPois rC- Str+3} (You found it on level 11 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). It cannot be enchanted further. B - a +0 giant spiked club Missiles e - 4 darts of disjunction (quivered) f - 5 curare-tipped darts h - 25 poisoned darts G - 19 large rocks H - 4 javelins Armour d - a +0 cloak of air g - a +1 robe of willpower (melded) o - an orb of glass q - a +2 cloak s - +0 steam dragon scales t - +0 steam dragon scales v - a +0 robe of willpower x - a +0 helmet A - +0 acid dragon scales F - an orb of pyromania Magical Staves E - a staff of fire Jewellery a - a ring of positive energy i - an amulet of reflection l - a +5 ring of evasion m - a +4 ring of protection (worn) p - an amulet of the acrobat r - a +6 ring of dexterity u - an amulet of regeneration (worn) z - a +4 ring of protection (worn) C - the amulet "Exenkosa" {Reflect Bane rC- Str+6 Dex+4 SH+5} (You took it off Cassandra on level 12 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Bane: It inflicts you with a random bane when you equip it. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). SH+5: It affects your SH (+5). I - a +6 ring of intelligence Talismans b - a quill talisman c - a protean talisman n - a rimehorn talisman (worn) y - a medusa talisman D - a spore talisman Wands e - a wand of paralysis (10) f - a wand of mindburst (36) d - a wand of digging (7) g - a wand of flame (2) b - a wand of light (3) p - a wand of polymorph (3) Scrolls t - 6 scrolls of teleportation d - 4 scrolls of enchant weapon {unknown} e - 4 scrolls of revelation {unknown} c - a scroll of butterflies {unknown} k - 2 scrolls of poison {unknown} m - 4 scrolls of fog {unknown} u - 2 scrolls of silence {unknown} v - 2 scrolls of blinking {unknown} h - 2 scrolls of immolation {unknown} j - 3 scrolls of fear {unknown} l - 2 scrolls of vulnerability {unknown} o - a scroll of enchant armour {unknown} n - a scroll of amnesia {unknown} N - a scroll of noise Potions L - 5 potions of lignification r - 2 potions of resistance w - 2 potions of heal wounds A - 5 potions of attraction h - 5 potions of haste c - 3 potions of curing b - 2 potions of brilliance B - 2 potions of berserk rage C - 3 potions of cancellation e - 3 potions of enlightenment a - a potion of ambrosia m - 2 potions of might i - a potion of invisibility Baubles a - 5 flux baubles Skills: + Level 7.9 Fighting + Level 7.8 Dodging - Level 1.0 Shields * Level 13.5 Unarmed Combat * Level 12.5 Shapeshifting You had 12 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 13% 1 Ozocubu's Armour Ice 0% N/A 36% 3 Foxfire Conj/Fire 0% 2x1d4 45% 1 Kiss of Death Conj/Necr 0% 2d5 45% 1 Magic Dart Conj 0% 1d3 45% 1 Poisonous Vapours Alch/Air 0% 1d1 45% 1 Sandblast Erth 0% 2d4 45% 1 Slow Hex 0% N/A 45% 1 Summon Small Mammal Summ 0% N/A 45% 1 Blink Tloc 0% N/A 58% 2 Grave Claw Necr 0% 2d7 58% 2 Jinxbite Hex 0% 2d2 58% 2 Momentum Strike Conj/Tloc 0% 3d8 58% 2 Searing Ray Conj 0% 2d4 58% 2 Sublimation of Blood Necr 0% N/A 58% 2 Fugue of the Fallen Necr 0% N/A 83% 3 Gloom Hex/Necr 0% N/A 83% 3 Inner Flame Hex/Fire 0% N/A 83% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 83% 3 Stone Arrow Conj/Erth 0% 3d7 83% 3 Vampiric Draining Necr 0% 2d6 83% 3 Metabolic Englaciation Hex/Ice 0% N/A 96% 5 Eringya's Surprising Cr Summ 0% N/A 99% 4 Flame Wave Conj/Fire 0% 2d4 99% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Leda's Liquefaction Alch/Erth 0% N/A 99% 4 Martyr's Knell Necr/Summ 0% N/A 99% 4 Rending Blade Conj/Frge 0% 2d6 99% 4 Sticky Flame Fire/Alch 0% 2d4 99% 4 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:5 Lair (0/5) D:11 Orc (0/2) D:9 Sewer (visited) Vaults: D:13-14 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:10 * Annotations: D:14 1 runed translucent door Innate Abilities, Weirdness & Mutations You are an ice-encrusted yak. You freeze nearby walls in an area that expands as you fight. You can cast Ice magic more easily. You are amphibious. Your maximum health is increased. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are too large for most types of armour. (You have claws for hands.) Your natural rate of healing is unusually fast. (You are covered in fur. (AC +1)) (You have tough skin. (AC +1)) Message History The frigid air chills the yaktaur. Your surroundings suddenly seem different. You encounter a cyclops. The cyclops shouts! The cyclops throws a large rock. The large rock barely misses you. The cyclops throws a large rock. The large rock barely misses you. The cyclops throws a large rock. The large rock hits you! You encounter a catoblepas. The catoblepas bellows! You hear an angry hiss. The boulder beetle leaves your sight. You headbutt the cyclops! The cyclops is moderately wounded. The frigid air chills the cyclops. The frigid air chills the catoblepas. You encounter a centaur warrior simulacrum. The centaur warrior simulacrum leaves your sight. You gore the cyclops!! The cyclops is almost dead. The frigid air chills the cyclops. The frigid air chills the boulder beetle but does no damage. The frigid air chills the catoblepas. You hear an angry buzzing noise. You encounter a basilisk. The cyclops closely misses you. The boulder beetle curls into a ball and begins rolling! You encounter a tengu warrior. It is wielding a +0 broad axe and carrying a +0 arbalest. You hear a shout! You gore the cyclops!! You kill the cyclops! Sif Muna accepts your kill. The frigid air chills the boulder beetle. The frigid air chills the boulder beetle! The catoblepas gores you!! * * * LOW HITPOINT WARNING * * * The boulder beetle hits you!! * * * LOW HITPOINT WARNING * * * The boulder beetle stops rolling and uncurls. The tengu warrior unwields a +0 broad axe. The tengu warrior wields a +0 arbalest. The tengu warrior shoots a bolt. The bolt hits you!! You die... .#........... .#.......... ........... .. #.......... ....##......l... ................ #