Dungeon Crawl Stone Soup version 0.32-a0-1030-g7194ef5 (webtiles) character file. Game seed: 9048938153463376094 19 Kearsarge the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on Apr 29, 2024. Slain by a frilled lizard (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (187 turns). Kearsarge the Magician (Djinni Conjurer) Turns: 187, Time: 00:00:25 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 3 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of faith Scrolls c - a scroll of vulnerability {unknown} Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes Level 0.0 Charms + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations Level 0.0 Transmutations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a bat corpse. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The frilled lizard hisses angrily. The searing ray misses the quokka. The searing ray misses the quokka. The searing ray misses the quokka. You finish channelling your searing ray. The quokka bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka. The quokka is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The quokka barely misses you. The frilled lizard barely misses you. The searing ray hits the quokka! You kill the quokka! * * * LOW HITPOINT WARNING * * * The frilled lizard bites you. You die... ## .......# ... .......+ ..# ......# .###+########.# .....# _....).....)..# #...# )..........#..# #...# ......l....#†.# #.... ....†††@$..#..# #.).. ...........#..######.... ...........#............ ...............#######.. ##+#+#######.#.# ### #.#.# #.#+# #.. #.. You could see a frilled lizard. Vanquished Creatures A ball python (D:1) A bat (D:1) A goblin (D:1) A hobgoblin (D:1) 8 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kearsarge the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kearsarge set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 77 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 105 | D:1 | Reached skill level 1 in Fighting 180 | D:1 | Found a faded altar of an unknown god. 187 | D:1 | Slain by a frilled lizard Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, basic_ecumenical_altar Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 14 Searing Ray || 7 Armour: Robe || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 187 | 187 | 0 | 0 | 132 | 1 | 187.0 | Dungeon | 187 | 187 | 0 | 0 | 132 | 1 | 187.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 187 daAuts