Kel Level 1 of the Dungeon (12, -16, D:1) a +0 whip (12, 38, D:1) a +0 hand axe (13, 28, D:1) a +0 short sword (14, -12, D:1) a book of Touch (27, -14, D:1) a +0 short sword (28, 14, D:1) 4 poisoned darts (29, 3, D:1) a +0 short sword a stone (34, 27, D:1) 3 poisoned darts (38, 10, D:1) a +0 leather armour (43, -4, D:1) a +0 whip (43, 27, D:1) a +0 spear (64, 30, D:1) a +0 club (65, 19, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) a stone (6, -17, D:2) a +0 rapier (14, -28, D:2) a staff of poison (17, -9, D:2) a +0 pair of boots (21, 4, D:2) a ring of positive energy (23, -3, D:2) a +0 whip (27, -2, D:2) 3 stones (27, 3, D:2) 5 stones (31, -15, D:2) a +0 short sword 4 stones (35, -26, D:2) a +0 mace (41, -18, D:2) a +0 spear (42, -18, D:2) a +0 club (42, -17, D:2) a +0 flail (44, -12, D:2) 4 stones (50, -12, D:2) 3 stones (51, -21, D:2) a +0 leather armour (51, -5, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -12, D:3) a +2 leather armour of cold resistance (4, -7, D:3) the Book of the Putrid Chill Spells Type Level a - Frozen Ramparts Ice 3 b - Hailstorm Conjuration/Ice 4 c - Olgreb's Toxic Radiance Poison 4 d - Metabolic Englaciation Hexes/Ice 5 Trog disapproves of the use of such an item. (4, -3, D:3) a +0 war axe a +0 leather armour (5, -4, D:3) a +0 dagger (5, -3, D:3) a +0 dagger (6, -7, D:3) a +0 trident (6, -3, D:3) a +0 club (11, 8, D:3) a +0 dagger of protection (14, -21, D:3) a +0 leather armour (18, -8, D:3) a +0 hand axe (18, -1, D:3) a +0 club (18, 25, D:3) a +0 morningstar (26, 27, D:3) a +0 hammer (27, 24, D:3) a +3 quarterstaff of chaos (32, 13, D:3) a book of Dreams (36, 4, D:3) a +0 animal skin a +0 dagger (43, 13, D:3) a +0 dagger a +0 robe (43, 16, D:3) a +0 mace (44, 13, D:3) a +0 hand axe a +0 whip a +0 falchion (45, 7, D:3) 4 stones (47, 9, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 5 stones (8, 4, D:4) a +0 short sword (13, -8, D:4) 2 datura-tipped darts (14, 1, D:4) a +0 hand axe (19, 1, D:4) a +0 falchion (22, 13, D:4) a +0 dagger (23, -5, D:4) a +0 dagger 3 stones (24, -13, D:4) a staff of poison (25, -11, D:4) a +0 ring mail (26, 17, D:4) 5 stones (32, -9, D:4) a +0 short sword a curare-tipped dart (44, 2, D:4) a +0 leather armour (44, 3, D:4) a +0 hand axe a +0 ring mail a +3 dire flail of protection (48, 14, D:4) 6 stones (50, 12, D:4) a +0 shortbow Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (17, 12, D:5) a +0 hand axe a +0 leather armour (17, 13, D:5) a +0 whip a +0 club (19, -15, D:5) a +0 dagger a +0 robe a +1 whip of electrocution a +0 robe (19, -14, D:5) a +0 whip a +0 leather armour (20, -15, D:5) a +0 hand axe (23, -12, D:5) a +0 chain mail (23, 0, D:5) a +0 scale mail (49, -20, D:5) a book of Blood (49, -10, D:5) a +0 falchion a +0 leather armour (50, 15, D:5) a +0 club a +0 ring mail (59, -18, D:5) a book of Conjurations Level 6 of the Dungeon [Shop] Hompisy's Weapon Shop a +0 mace (39 gold) a +0 spear (39 gold) 2 stones (2 gold) a +0 great sword (84 gold) a +0 short sword of venom (72 gold) a +1 trident of venom (145 gold) a +0 broad axe (52 gold) the +12 flail of Disembowelment {vorpal, Str+5 Int-4} (965 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+5). Int: It affects your intelligence (-4). a +0 hand axe (39 gold) a +0 great sword (84 gold) a +0 sling (19 gold) (0, 0, D:6) a +0 dagger (5, -16, D:6) a +0 whip a +0 flail a +0 dagger a +0 robe a +0 club a +0 leather armour (6, -16, D:6) a +0 dagger a +0 robe (12, -4, D:6) 5 stones (19, 24, D:6) a +0 mace a +0 leather armour a +0 club a +0 hand axe a +0 ring mail a +0 whip a +0 leather armour a +0 dagger a +0 robe (23, -9, D:6) a +0 spear (23, 21, D:6) a +0 short sword (24, 21, D:6) a +0 ring mail (26, 5, D:6) a +0 sling (43, 25, D:6) a +0 robe (48, 9, D:6) 4 stones Level 7 of the Dungeon (0, 0, D:7) a +0 club (6, 19, D:7) a +0 club a +0 flail a +0 club a +0 whip a +0 whip a +0 robe a +0 hand axe a +0 dagger a +0 whip 2 boomerangs (11, 16, D:7) a +0 glaive (13, 9, D:7) 5 stones (19, -25, D:7) the +0 flail of Coseharr {venom, Str+3} It poisons the flesh of those it strikes. Str: It affects your strength (+3). (21, -22, D:7) a +0 short sword (21, -21, D:7) a +0 hand axe (21, -20, D:7) a +0 dagger a +0 robe (27, 3, D:7) a +2 dagger a +0 robe a +0 halberd a +0 robe (27, 11, D:7) a +0 pair of boots (30, 2, D:7) a +0 mace a +0 robe (30, 3, D:7) a +0 great sword a +0 robe (31, 3, D:7) a +2 scimitar a +0 robe (32, 31, D:7) a +0 leather armour (36, 16, D:7) the +1 scale mail "Duetidgh" {rCorr Dex+4} Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (44, 19, D:7) 4 stones (46, 29, D:7) a +0 trident (48, -25, D:7) a +0 club (48, -5, D:7) a +1 morningstar of protection +2 swamp dragon scales (48, 8, D:7) a +0 dagger a +0 robe a +0 dagger (49, 8, D:7) a +0 mace a +0 plate armour a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe a +0 ring mail a +0 short sword (1, 0, D:8) a +0 dagger a +0 robe a +0 club (3, 0, D:8) a +0 dagger a +0 robe (8, -12, D:8) a +0 war axe (14, 21, D:8) a +0 ring mail (14, 29, D:8) a +0 hand axe (18, 37, D:8) a Trismegistus Codex (19, 23, D:8) a +0 mace (21, 36, D:8) a +0 ring mail (28, 3, D:8) a stone (36, 19, D:8) a +0 shortbow (36, 25, D:8) a +5 spear a +0 robe (39, 25, D:8) a +3 war axe a +0 robe (39, 29, D:8) a +1 halberd of flaming a +0 robe (40, -3, D:8) a +0 dagger (41, -6, D:8) a +0 leather armour (41, 26, D:8) a +0 robe (43, -15, D:8) a +0 shortbow (43, 38, D:8) a +0 spear (58, 3, D:8) a +0 leather armour Level 9 of the Dungeon (5, 19, D:9) a +0 pair of boots (5, 33, D:9) 5 stones (7, 7, D:9) Great Wizards, Vol. II (14, 8, D:9) a +0 dagger a +0 club 3 stones (14, 9, D:9) a +0 dagger a curare-tipped dart a +0 club a +0 whip 6 stones (14, 12, D:9) a +0 trident a +0 ring mail (15, 9, D:9) a +0 whip (15, 11, D:9) a +0 giant spiked club a +0 giant club (15, 12, D:9) a +0 shortbow a +0 robe (16, 12, D:9) a +0 spear a +0 ring mail (19, 18, D:9) 5 stones (30, 22, D:9) a +0 flail (37, 40, D:9) a book of Touch (39, 9, D:9) a +0 ring mail (40, 28, D:9) 7 stones (41, 19, D:9) a +0 whip a +0 robe (42, 9, D:9) a +0 scale mail (51, 12, D:9) a +0 dagger 6 poisoned darts a +0 short sword (51, 13, D:9) a +0 dagger (52, 12, D:9) a +0 whip 2 stones a +0 short sword (52, 13, D:9) a +0 short sword a +0 dagger 10 stones (52, 14, D:9) a +0 dagger 5 poisoned darts (54, -2, D:9) a +0 robe (56, 32, D:9) a +0 giant club a +0 giant club (59, -1, D:9) a +0 cloak Level 10 of the Dungeon (0, 0, D:10) the +11 scimitar of Wariness {antimagic, rPois rF- Int+8 Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+8). Dex: It affects your dexterity (-2). rF: It makes you vulnerable to fire. rPois: It protects you from poison. (5, -15, D:10) a +1 dagger of distortion a +2 robe (5, 6, D:10) a book of the Dragon (6, -2, D:10) a +0 dagger a +0 short sword a +0 dagger 6 stones (7, -2, D:10) a +0 club a +0 dagger a +0 whip 9 poisoned darts a +0 club 6 stones a +0 dagger (7, -1, D:10) a +0 short sword 7 poisoned darts a +0 club a +1 dagger of draining a +0 dagger 8 stones a +0 club (11, 10, D:10) 5 stones (13, -28, D:10) the +2 robe of the Hills {Stlth+} Stlth: It makes you more stealthy. (14, -5, D:10) a book of the Warp (21, -23, D:10) a +0 ring mail (22, 19, D:10) a +0 mace (23, -3, D:10) a +0 buckler (23, 19, D:10) a +2 vorpal shortbow (44, 7, D:10) a +0 robe (48, -9, D:10) a +1 ring mail of willpower (48, 15, D:10) a +0 hand axe (53, 5, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +1 chain mail of positive energy a +0 mace a +0 mace (0, 2, D:11) a +0 giant club a +0 giant spiked club (1, 0, D:11) a +0 flail a +0 ring mail (1, 2, D:11) a +0 club (2, 0, D:11) a +0 club a +0 leather armour (5, -20, D:11) a book of the Senses (11, -7, D:11) a +0 dagger a +0 robe (12, -7, D:11) a +0 dagger a +0 robe (17, -18, D:11) a +0 giant spiked club a +0 giant club (27, -19, D:11) 3 stones (30, -22, D:11) a +0 leather armour (34, -21, D:11) a +0 flail (36, 15, D:11) a +0 dagger of venom Level 12 of the Dungeon (0, 0, D:12) a +0 mace a silver boomerang (8, -9, D:12) a +0 mace (14, -24, D:12) a staff of cold (23, -13, D:12) a +0 glaive (25, -33, D:12) a +0 leather armour (37, -28, D:12) a +0 helmet (46, -25, D:12) 4 stones Level 15 of the Dungeon (0, 0, D:15) 21 gold pieces (4, 4, D:15) 2 potions of heal wounds (6, 2, D:15) an ugly thing corpse an ugly thing corpse a vampire mosquito corpse (6, 3, D:15) a vampire mosquito corpse (13, -2, D:15) a scroll of teleportation