Kel Level 1 of the Dungeon [Shop] Qenupn's Jewellery Shoppe a ring of protection from cold (250 gold) the brooch of Shielding {Spirit SH+8} (650 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). an amulet of guardian spirit (300 gold) an amulet of reflection (300 gold) a +6 ring of intelligence (360 gold) a ring of wizardry (300 gold) a ring of poison resistance (200 gold) a ring of protection from fire (250 gold) a ring of wizardry (300 gold) a ring of poison resistance (200 gold) (0, 0, D:1) a +0 mace (4, 23, D:1) a +0 club (11, -7, D:1) a +0 whip (38, 17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a stone (6, -21, D:2) a +0 flail (9, -6, D:2) a +0 long sword (19, -19, D:2) a +0 dagger (21, 7, D:2) a +0 robe (28, -32, D:2) a +0 dagger 2 stones (32, -22, D:2) a +0 club a stone (35, -26, D:2) 4 stones (37, -31, D:2) 3 stones (41, -23, D:2) 4 stones (44, 4, D:2) a +0 robe (53, -34, D:2) 23 stones (67, 12, D:2) 6 large rocks Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (9, -7, D:3) the +6 dagger of Nishru {holy, Contam Will+ Int+3 Stlth+} Int: It affects your intelligence (+3). Contam: It causes magical contamination when unequipped. Will: It increases your willpower. Stlth: It makes you more stealthy. (24, -10, D:3) a +0 sling (30, -12, D:3) a +0 mace (36, -11, D:3) a +0 ring mail (43, -17, D:3) a +0 leather armour (46, -25, D:3) a +0 robe (53, -2, D:3) a +0 club a stone (54, -27, D:3) a +0 short sword