Khariel Level 1 of the Dungeon (6, -21, D:1) a goblin skeleton a bat skeleton (8, 4, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (9, -24, D:1) 4 stones (13, -13, D:1) a frilled lizard skeleton (17, -17, D:1) a hobgoblin skeleton (24, -8, D:1) a ball python skeleton (25, -7, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, 3, D:2) a +0 dagger a kobold corpse (skeletalised by now) (21, 16, D:2) a +0 dagger a goblin skeleton (23, -6, D:2) a hobgoblin corpse (skeletalised by now) (23, 18, D:2) 7 stones (26, 34, D:2) a rat corpse (skeletalised by now) (30, 18, D:2) a bat corpse (skeletalised by now) (32, 5, D:2) a +0 short sword a stone (43, 3, D:2) 9 stones (48, -2, D:2) a rat skeleton (49, -2, D:2) a hobgoblin skeleton (52, 6, D:2) a +0 dagger (59, 13, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (14, 14, D:3) a +0 club (19, 36, D:3) a +0 ring mail (22, 30, D:3) 4 potions of moonshine (29, 33, D:3) a +0 dagger (33, 47, D:3) a +0 leather armour a +0 dagger an orc skeleton (35, 19, D:3) a +0 long sword (36, 51, D:3) a +0 robe (41, 43, D:3) a +0 leather armour a +0 flail (42, 18, D:3) a hobgoblin skeleton (44, 46, D:3) 8 stones (58, 38, D:3) an adder corpse (skeletalised by now) (59, 48, D:3) the +7 plate armour of Hueqitraqau {+Inv rF- Regen+ Slay+4} +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Level 4 of the Dungeon (0, 0, D:4) a scroll of fear