Khariel Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, 33, D:1) 6 stones (7, 35, D:1) a +0 dagger a ball python skeleton (9, 46, D:1) 4 stones (12, -2, D:1) a +0 robe (13, 24, D:1) a +0 club (15, 10, D:1) a +0 dagger (29, 38, D:1) a +0 whip (31, 36, D:1) a human skeleton (34, 48, D:1) a jackal corpse (skeletalised by now) (37, 0, D:1) a +0 leather armour (40, 40, D:1) a rat corpse (skeletalised by now) (41, 43, D:1) a rat corpse (skeletalised by now) (43, 20, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quill talisman (4, 4, D:2) a bat corpse (4, 8, D:2) a bat corpse (5, 4, D:2) a +0 dagger a goblin corpse (7, 13, D:2) a bat corpse (10, 10, D:2) a bat corpse (15, 17, D:2) a hobgoblin corpse (20, 19, D:2) a +0 short sword