Khariel Level 1 of the Dungeon [Shop] Wega Caul's Book Emporium a book of Maladies (442 gold) a book of Necromancy (234 gold) a book of Cantrips (208 gold) a book of Minor Magic (208 gold) a book of Fire (416 gold) a book of Flames (364 gold) a book of the Hunter (338 gold) Maxwell's Memoranda (546 gold) (0, 0, D:1) a frilled lizard skeleton (1, 6, D:1) a +0 robe (5, -10, D:1) a +0 dagger a goblin skeleton (5, -9, D:1) a +0 whip 3 stones (11, 6, D:1) a rat skeleton a ball python skeleton (15, 5, D:1) 5 stones (19, 31, D:1) a bat corpse (skeletalised by now) (28, 3, D:1) a +0 spear (31, 20, D:1) a +0 robe (32, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (40, 10, D:1) a +0 short sword a kobold skeleton (41, 11, D:1) a +0 short sword 5 stones (43, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (49, -11, D:1) a +0 sling (51, -12, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Vaegrec's Antique Weapon Shoppe a +3 mace of holy wrath (448 gold) a +1 heavy quarterstaff (320 gold) a +0 club (10 gold) a +0 trident (70 gold) a +0 spear (60 gold) a +0 flail (70 gold) a +0 rapier (110 gold) a +2 great mace of draining (600 gold) the +5 mace "Grim" {heavy, rElec rN++ Str-3 Int+4} (1140 gold) rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). (0, 0, D:2) 8 stones (0, 15, D:2) a quokka skeleton (6, 13, D:2) a +0 robe (16, 13, D:2) a +0 ring mail (27, 10, D:2) 5 stones (29, 17, D:2) a +0 leather armour (35, -9, D:2) a rat skeleton (36, 10, D:2) an adder skeleton (40, 6, D:2) 5 stones (49, 7, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a rat skeleton (9, -10, D:3) a +0 whip (9, 31, D:3) a bat corpse (skeletalised by now) (29, 16, D:3) an adder skeleton a rat skeleton (31, 29, D:3) a ball python corpse (skeletalised by now) (38, -6, D:3) a ball python skeleton (40, 30, D:3) a +0 dagger (41, 49, D:3) an adder corpse (skeletalised by now) (46, 22, D:3) the quill talisman of the Land of Plenty {Harm rC+} [quill talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. (47, 3, D:3) a bat skeleton (57, 11, D:3) a ball python corpse (skeletalised by now) (57, 37, D:3) a quokka corpse (skeletalised by now) (60, 47, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 13 gold pieces (8, 0, D:4) 10 gold pieces (10, -6, D:4) 10 gold pieces (21, -9, D:4) 2 gold pieces (25, -7, D:4) 13 gold pieces (25, -6, D:4) a +0 sling (26, -14, D:4) a scroll of identify (28, -5, D:4) a scroll of identify