Khariel Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (12, 25, D:1) a bat corpse (skeletalised by now) (13, 24, D:1) a jackal corpse (skeletalised by now) (13, 42, D:1) a hobgoblin corpse (skeletalised by now) (18, -7, D:1) a +0 dagger a goblin skeleton (19, 15, D:1) a +0 leather armour (20, 15, D:1) a bat skeleton (23, 2, D:1) a hobgoblin corpse (skeletalised by now) (26, 25, D:1) a bat corpse (skeletalised by now) (26, 40, D:1) a kobold corpse (skeletalised by now) (29, 1, D:1) a +0 ring mail (29, 13, D:1) a jackal skeleton (37, 9, D:1) a +0 dagger (38, -6, D:1) a bat skeleton (45, 11, D:1) a hobgoblin skeleton a ball python skeleton (47, 31, D:1) a staff of death Level 2 of the Dungeon (5, 6, D:2) an inkwell talisman (10, 6, D:2) a +0 dagger a goblin skeleton (12, -5, D:2) a +0 short sword of speed a +3 dagger a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (12, -4, D:2) a +0 glaive (12, -3, D:2) a +0 dagger (14, 5, D:2) a +0 war axe (14, 7, D:2) a +0 dagger (24, 18, D:2) 3 stones (25, 28, D:2) an adder corpse (28, 36, D:2) 6 stones (35, 22, D:2) a +0 dagger a stone a +0 whip a kobold skeleton (37, 21, D:2) a frilled lizard corpse (skeletalised by now) (41, 30, D:2) a +0 flail a gnoll corpse (44, 30, D:2) a scroll of identify