Khariel Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (21, -6, D:1) a +0 short sword (21, 26, D:1) a frilled lizard corpse (skeletalised by now) (36, -1, D:1) a +0 flail (37, -7, D:1) a bat skeleton (39, 20, D:1) 8 stones (39, 34, D:1) a +0 dagger (42, -12, D:1) a hobgoblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (43, 1, D:1) a ball python skeleton (45, -4, D:1) a +0 leather armour (50, 11, D:1) a +0 club (50, 35, D:1) a +0 spear (51, 10, D:1) a hobgoblin skeleton (51, 12, D:1) a bat skeleton (54, 17, D:1) a +0 whip a stone (55, -8, D:1) a +0 dagger (57, 11, D:1) a +0 club (58, 34, D:1) a rat corpse (skeletalised by now) (60, 9, D:1) a rat skeleton Level 2 of the Dungeon [Shop] Qug Cu Kir's Book Emporium a book of Air (286 gold) a book of Spatial Translocations (234 gold) Great Wizards, Vol. VII (390 gold) a book of Cantrips (208 gold) a book of Scorching (390 gold) a book of Dangerous Friends (546 gold) a book of Cantrips (208 gold) a Young Poisoner's Handbook (260 gold) (10, -8, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (10, 23, D:2) a +0 dagger a +0 club a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (11, 33, D:2) a +0 spear (12, -8, D:2) a +0 short sword a kobold corpse (skeletalised by now) (17, 21, D:2) a +0 whip (18, -7, D:2) 5 stones (19, 22, D:2) a +0 trident (21, 20, D:2) a bat skeleton (22, 5, D:2) a +0 club a goblin skeleton (22, 7, D:2) a +0 robe a jackal skeleton (32, 3, D:2) a +1 short sword of venom 3 stones (33, 1, D:2) a +0 robe (34, 16, D:2) a +4 quarterstaff of chaos (35, 13, D:2) a +0 hammer (38, -4, D:2) a jackal skeleton (49, 17, D:2) a +0 dagger a +0 sling a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (53, -12, D:2) a +0 sling Level 3 of the Dungeon (5, -9, D:3) a rat skeleton (8, 10, D:3) an adder skeleton (8, 11, D:3) a bat skeleton (17, -29, D:3) a +0 scale mail (20, -21, D:3) a +0 club a +0 club a +0 club a +0 chain mail a +0 mace a +0 dagger a +0 robe a rat skeleton a goblin skeleton an orc skeleton an orc skeleton an orc skeleton (20, -20, D:3) a +0 whip a +0 leather armour an orc skeleton a hobgoblin skeleton a bat skeleton (23, 4, D:3) a +0 club (24, -25, D:3) a hound skeleton (32, -25, D:3) 6 stones (35, 23, D:3) a +0 flail a +0 chain mail a jackal corpse (skeletalised by now) (35, 24, D:3) a +0 short sword (40, 23, D:3) a +0 whip (47, -7, D:3) a ball python skeleton (48, -14, D:3) a +0 club a +0 sling (49, 10, D:3) the +0 scale mail of Inference {rElec Str-4 Int+6} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (2, 1, D:4) a quokka corpse (skeletalised by now) (7, 16, D:4) an adder corpse (skeletalised by now) (14, -16, D:4) a ball python skeleton (18, 4, D:4) a +0 club (31, -27, D:4) 3 flux baubles (34, -27, D:4) a +0 ring mail (35, 14, D:4) a +0 rapier a +0 leather armour (44, -19, D:4) a +0 dagger 5 stones (55, -15, D:4) a +0 giant club an adder corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a hound corpse