Khariel Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (20, 24, D:1) a quokka corpse (skeletalised by now) (22, 15, D:1) a bat skeleton (27, 22, D:1) a +0 robe (31, 2, D:1) a +0 leather armour (31, 4, D:1) a rat corpse (skeletalised by now) (35, 20, D:1) a +0 club a +0 dagger (37, -1, D:1) a frilled lizard corpse (skeletalised by now) (40, 47, D:1) a quokka corpse (skeletalised by now) (44, 26, D:1) a +0 sling (47, 20, D:1) a +0 dagger a kobold skeleton (48, 6, D:1) a +0 dagger a goblin skeleton (50, 8, D:1) a +0 barding (56, -6, D:1) a +0 dagger (56, 1, D:1) a jackal corpse (skeletalised by now) (57, 18, D:1) a +0 short sword (57, 49, D:1) a +0 club (58, 34, D:1) a +0 short sword a kobold corpse (skeletalised by now) (60, 43, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (7, -15, D:2) a +0 club 4 stones a kobold corpse (51, 5, D:2) an adder corpse (skeletalised by now) (60, -8, D:2) a +0 mace (60, 18, D:2) a +0 leather armour