Killer1 Level 1 of the Dungeon (0, 0, D:1) 42 stones (3, -14, D:1) a +0 club (8, -18, D:1) 39 poisoned arrows (11, -28, D:1) a +0 dagger (11, -11, D:1) 12 stones (12, -25, D:1) a +0 animal skin (13, -6, D:1) a +0 spear (14, -3, D:1) 15 stones (16, 1, D:1) a +0 short sword 2 stones (19, -11, D:1) a +0 naga barding (19, -9, D:1) a +0 robe (25, -5, D:1) a +0 spear (25, 6, D:1) a +0 club (29, -16, D:1) a +0 short sword (29, -14, D:1) a +0 whip (30, -15, D:1) a +0 club (30, -14, D:1) a +0 whip (33, -6, D:1) 39 stones (36, -29, D:1) a +0 leather armour (37, -28, D:1) a +0 short sword (38, 9, D:1) a cursed +0 dagger (39, 6, D:1) a +0 dagger (42, 10, D:1) a +0 ring mail (43, -30, D:1) a +0 dagger (46, -21, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 60 stones (1, 25, D:2) 15 bolts of frost (11, 41, D:2) a +0 club (12, 41, D:2) a +0 club (17, 31, D:2) a cursed -2 cloak (24, 27, D:2) 27 arrows of frost (35, 33, D:2) a +0 ring mail (35, 36, D:2) 45 stones (36, 5, D:2) a +1 dagger of speed (38, 4, D:2) a +0 whip (39, 20, D:2) a +2 quarterstaff of chaos (40, 15, D:2) a +0 short sword (40, 22, D:2) a +1 mace (40, 37, D:2) a +0 club (41, 37, D:2) a +0 dagger a cursed +0 club (44, 37, D:2) a cursed -2 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (3, 25, D:3) a +0 ring mail (4, 54, D:3) a +0 long sword (8, 18, D:3) an uncursed amulet of harm (11, 15, D:3) a +0 club a +0 robe (14, 43, D:3) 15 steel bolts (29, 37, D:3) 9 needles of confusion (33, 14, D:3) a +0 hand axe 4 exploding tomahawks (34, 15, D:3) a +0 mace a +0 leather armour (34, 39, D:3) a +0 ring mail (43, 30, D:3) a +0 robe (44, 23, D:3) a +0 great mace (47, 33, D:3) a +0 club (52, 53, D:3) a cursed -1 dagger a +0 hand axe a +0 leather armour (67, 68, D:3) a +0 buckler (76, 17, D:3) a cursed -1 rapier (79, 14, D:3) a +0 hand axe (80, 24, D:3) a +0 hand axe (84, 9, D:3) a +0 mace (88, 54, D:3) a +0 dagger (104, 28, D:3) 42 stones Level 4 of the Dungeon (0, 0, D:4) a +2 short sword of draining (7, 52, D:4) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (8, 16, D:4) a +0 robe (20, 12, D:4) a +0 giant spiked club (26, 47, D:4) a +0 glaive a +0 scale mail a +0 halberd 12 stones (28, 28, D:4) a +0 hand axe a +0 leather armour (28, 47, D:4) 6 large rocks (29, 29, D:4) a +0 dagger a +0 leather armour (35, 15, D:4) a +0 dagger (40, 56, D:4) a +0 chain mail (44, -5, D:4) a +0 mace (45, 20, D:4) 9 exploding tomahawks (48, 13, D:4) a +0 trident (52, 4, D:4) a +0 leather armour (66, 9, D:4) a troll hide (70, 23, D:4) a +0 pair of boots (71, 3, D:4) a +0 pair of boots (72, 4, D:4) a +0 halberd (72, 21, D:4) an uncursed staff of darkness (76, -11, D:4) a +0 giant club (88, 56, D:4) a +0 scale mail (91, 19, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 18 poisoned javelins (9, -19, D:5) a +3 spear (10, -19, D:5) a +0 whip (14, -18, D:5) a +0 chain mail (17, -28, D:5) a +0 shortbow 27 arrows of flame (18, -41, D:5) a scroll of amnesia (24, -35, D:5) a +0 great sword (25, -14, D:5) 39 stones (25, -13, D:5) a +0 hunting sling (25, -9, D:5) a +0 shortbow 42 arrows of frost (29, -30, D:5) a +0 spear (32, -15, D:5) a +0 short sword (32, -4, D:5) a +0 hunting sling (33, -18, D:5) a +0 hand axe (42, 4, D:5) a +0 war axe Level 6 of the Dungeon (5, -62, D:6) a +0 hand axe (5, -57, D:6) a +0 giant club (10, -68, D:6) a +0 war axe (14, -42, D:6) a +0 trident (20, -51, D:6) 39 stones (24, -69, D:6) a +0 giant spiked club (26, 15, D:6) a scroll of random uselessness (27, -44, D:6) a +0 robe (29, -37, D:6) the cursed +1 rapier "Ishro Pec" {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It has a curse placed upon it. (500) (51, -39, D:6) a +0 giant club (66, -58, D:6) a +1 dagger of draining a +0 leather armour (82, -56, D:6) a +0 pair of gloves (82, -46, D:6) a +0 short sword a +0 scale mail (83, -48, D:6) a +0 hand axe (83, -47, D:6) a +0 mace (83, -46, D:6) a cursed -1 club a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +1 dire flail of draining (3, 4, D:7) a +0 whip (5, 3, D:7) a cursed +0 halberd (6, 1, D:7) a +0 quarterstaff a +0 hunting sling a +0 ring mail (7, 2, D:7) a +0 halberd of freezing (9, -10, D:7) a +0 chain mail (10, -8, D:7) a +0 short sword a +0 hunting sling (10, 21, D:7) 24 stones (19, -5, D:7) a +0 long sword (22, 2, D:7) 48 stones (24, 23, D:7) a +0 helmet (28, -16, D:7) a +0 hand axe (29, 2, D:7) the +1 chain mail "Ocoangip" {*Drain MR+++ Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It causes draining when unequipped. an uncursed amulet of magic regeneration (37, 10, D:7) 36 stones (47, -11, D:7) a +0 cloak (53, 10, D:7) a +0 whip (53, 41, D:7) a +0 whip a +0 halberd (54, 41, D:7) a +0 whip (55, 23, D:7) a +0 trident (64, -11, D:7) a +0 falchion (67, -11, D:7) a +0 chain mail (71, 14, D:7) a +0 giant club (87, 0, D:7) a cursed -1 shortbow 33 poisoned arrows (98, -18, D:7) a +0 giant club Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of random uselessness (6, 13, Lair:1) a +0 spear (6, 19, Lair:1) a cursed +0 leather armour (10, 8, Lair:1) a +0 hand axe (18, 26, Lair:1) a +0 hand axe (21, 17, Lair:1) 21 bolts of flame (38, 10, Lair:1) a +0 robe (56, 26, Lair:1) a cursed -1 greatsling (63, 19, Lair:1) a +0 ring mail of poison resistance (70, 20, Lair:1) a +0 plate armour (85, 33, Lair:1) a +0 scale mail (95, 0, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (1, -68, Lair:2) a wand of polymorph (11/24) (1, -61, Lair:2) 45 sling bullets of flame (1, -33, Lair:2) the +1 ring mail of Udexeitz {*Drain rElec rC++ rN+} It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. (2, -40, Lair:2) a +0 trident (23, 1, Lair:2) an uncursed amulet of stamina shield (34, -4, Lair:2) a +2 antimagic glaive (40, -16, Lair:2) 27 stones (57, -69, Lair:2) 24 needles of confusion (80, -38, Lair:2) a +0 plate armour (90, -61, Lair:2) a wand of slowing (21/48) (90, -1, Lair:2) a +0 leather armour (91, -62, Lair:2) an uncursed ring of protection from magic (93, -63, Lair:2) 15 stones (101, -1, Lair:2) a +0 quarterstaff Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 rapier (14, 13, Lair:3) a +0 rapier (18, -10, Lair:3) a +0 leather armour (40, -51, Lair:3) a +0 glaive (59, -15, Lair:3) a +0 scale mail (60, 28, Lair:3) 24 poisoned sling bullets (77, -40, Lair:3) a +5 war axe (79, -28, Lair:3) a +0 quarterstaff of distortion (101, -20, Lair:3) a +0 plate armour Level 4 of the Lair of Beasts (10, -18, Lair:4) a +3 antimagic broad axe (29, 24, Lair:4) a wand of flame (24/48) (48, -8, Lair:4) a wand of iceblast (25/41) (74, -24, Lair:4) 33 stones (75, 23, Lair:4) 45 stones (77, 8, Lair:4) a +0 dire flail (78, 7, Lair:4) a +0 trident Level 5 of the Lair of Beasts (14, 18, Lair:5) 30 stones (14, 42, Lair:5) 45 bolts of flame (15, 26, Lair:5) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (38, -19, Lair:5) 15 stones (38, 51, Lair:5) a +0 chain mail (47, 10, Lair:5) a scroll of random uselessness (64, -20, Lair:5) a +0 war axe Level 6 of the Lair of Beasts (0, 0, Lair:6) a lamp of fire (1, 0, Lair:6) a wand of random effects (27/48) a wand of polymorph (4/24) (1, 31, Lair:6) a +0 long sword (9, 27, Lair:6) a +0 falchion (15, 62, Lair:6) a +0 trident (27, -12, Lair:6) a +0 ring mail (31, 71, Lair:6) the +0 pair of fencer's gloves {+Riposte Dex+6} It affects your dexterity (+6). (32, -12, Lair:6) a +0 dagger (51, 48, Lair:6) a wand of iceblast (3/15) a wand of flame (39/48) (52, 48, Lair:6) a +1 pair of gloves (78, 45, Lair:6) a +1 antimagic battleaxe (82, 13, Lair:6) 48 stones (88, 47, Lair:6) a +0 scale mail (89, 21, Lair:6) a scroll of amnesia (99, -10, Lair:6) 45 stones (103, 7, Lair:6) 21 stones Level 1 of the Shoals (0, 0, Shoals:1) a +2 spear of piercing a +0 leather armour (2, 24, Shoals:1) a cursed -2 trident (4, -3, Shoals:1) a +2 antimagic morningstar (8, 44, Shoals:1) a +0 chain mail (13, 19, Shoals:1) a +0 trident a +0 robe (14, 19, Shoals:1) a +0 trident (14, 58, Shoals:1) a +0 trident (16, 22, Shoals:1) 12 stones (17, 35, Shoals:1) a +0 robe (19, 21, Shoals:1) a +2 trident of feathers a +0 leather armour (19, 22, Shoals:1) a +0 trident a throwing net (20, 22, Shoals:1) a +0 trident a silver tomahawk (30, 21, Shoals:1) a +0 trident (33, 42, Shoals:1) a +0 trident (unseen) (33, 43, Shoals:1) a +0 quarterstaff a merfolk corpse (38, 53, Shoals:1) a +0 spear of freezing (39, 37, Shoals:1) a +0 shield (39, 38, Shoals:1) a +0 rapier (unseen) (39, 39, Shoals:1) a +0 hunting sling (unseen) (40, 36, Shoals:1) a +0 war axe 18 gold pieces (40, 37, Shoals:1) a +0 spear a +0 hunting sling 45 stones (40, 38, Shoals:1) a +0 quarterstaff a +0 hunting sling 10 sling bullets of flame a +0 hunting sling a +0 spear 44 stones (41, 58, Shoals:1) a +1 trident of distortion (43, 55, Shoals:1) a +0 dagger (44, 59, Shoals:1) a +0 club a +0 hunting sling 37 stones (46, 53, Shoals:1) a +0 trident (47, 52, Shoals:1) a +0 trident (65, 58, Shoals:1) a +0 trident (67, 12, Shoals:1) a +0 spear 6 poisoned javelins a +0 ring mail (70, 16, Shoals:1) an uncursed ring of fire (71, 13, Shoals:1) a hippogriff corpse (skeletalised by now) (81, 16, Shoals:1) a cursed +0 spear (81, 57, Shoals:1) a +0 falchion a +0 shortbow (83, 25, Shoals:1) a +0 leather armour (85, 59, Shoals:1) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (87, 57, Shoals:1) a +0 trident a +0 robe of cold resistance (88, 50, Shoals:1) the +1 leather armour of the Beggar {rC- rCorr Str+3} It affects your strength (+3). It makes you vulnerable to cold. It protects you from acid and corrosion. (88, 56, Shoals:1) a +1 rapier of speed a +0 robe