Killer1 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -25, D:1) a stone (6, -20, D:1) a +0 club (7, -28, D:1) a stone (8, -30, D:1) a +0 dagger 3 stones (12, -9, D:1) a +0 short sword (13, -10, D:1) a stone (13, -9, D:1) a +0 short sword (18, 17, D:1) 4 javelins (20, -21, D:1) a +0 dagger (21, -14, D:1) 10 poisoned needles (27, 16, D:1) 13 bolts (29, -3, D:1) a +0 dagger (30, -12, D:1) a +0 robe (33, -1, D:1) a +0 hunting sling (39, -29, D:1) 26 bolts (45, 3, D:1) a +0 club (45, 4, D:1) a +0 dagger a +0 club (48, 2, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 23 sling bullets (8, 15, D:2) a +0 dagger (12, 8, D:2) a +0 ring mail (21, 28, D:2) 25 sling bullets (25, 4, D:2) a +0 ring mail (25, 10, D:2) a +0 spear (38, 15, D:2) 18 stones (39, 0, D:2) a +0 club (41, 36, D:2) 2 throwing nets (42, 19, D:2) a +0 mace (42, 37, D:2) 25 stones (43, 5, D:2) a +0 rapier (43, 18, D:2) 19 arrows (44, 19, D:2) an uncursed amulet of inaccuracy Level 3 of the Dungeon (18, 3, D:3) a +0 ring mail (29, -8, D:3) a +0 scale mail (32, 13, D:3) a book of Changes (35, 11, D:3) a +0 club (36, 2, D:3) a +0 ring mail (40, 1, D:3) a scroll of noise (41, -2, D:3) 20 stones (47, 28, D:3) a +0 hand axe (48, 10, D:3) a +0 scale mail (48, 18, D:3) 22 arrows Level 4 of the Dungeon [Shop] Voje's Book Shop a book of Battle (480 gold) a book of Necromancy (360 gold) a book of the Warp (1080 gold) a book of Minor Magic (240 gold) Dabutwun's Handbook of Confrontation (480 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Static Discharge Conjuration/Air 3 d - Conjure Flame Conjuration/Fire 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Venom Bolt Conjuration/Poison 5 a book of Maledictions (300 gold) a book of Maledictions (300 gold) [Shop] Jeotomom's Antique Weapon Boutique a +0 great mace (195 gold) a +0 quarterstaff (120 gold) a +0 hunting sling (45 gold) a +0 hand axe (90 gold) a +4 hunting sling of velocity (726 gold) a +0 rapier (120 gold) a +0 shortbow (90 gold) a cursed -3 hand axe (3 gold) a +2 hunting sling of freezing (441 gold) a +0 hunting sling (45 gold) a +0 glaive (195 gold) a +0 short sword (90 gold) the +1 fustibalus of Trog's Regard {flame, rElec Str+5 Dex+2 Stlth+} (1905 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your dexterity (+2). It insulates you from electricity. It makes you more stealthy. (0, 0, D:4) 15 stones (3, -43, D:4) 11 stones (4, -34, D:4) 24 sling bullets (5, 4, D:4) a +0 dagger (7, -27, D:4) a +0 club (25, -59, D:4) a +0 short sword (26, -59, D:4) a cursed -2 trident (26, -57, D:4) a +0 hand axe a +0 flail a +0 leather armour (34, -56, D:4) a +2 leather armour of poison resistance (34, -10, D:4) 12 sling bullets (36, -21, D:4) 26 stones Level 5 of the Dungeon (0, 0, D:5) 17 poisoned needles (8, -2, D:5) the +11 quarterstaff of Innocence {protect, rPois rN++ Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It protects you from poison. It greatly protects you from negative energy. (16, -4, D:5) a book of the Earth (18, -26, D:5) 22 stones (20, -13, D:5) a +0 chain mail (23, -26, D:5) 18 arrows (26, -32, D:5) a +0 chain mail (31, -26, D:5) a +0 whip (33, -27, D:5) a +0 chain mail (34, -17, D:5) 10 bolts (37, -21, D:5) a +0 shield Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 14 arrows (2, 1, D:6) an arrow (3, 1, D:6) an arrow (5, 1, D:6) an arrow (6, 1, D:6) an arrow (7, 2, D:6) an arrow (13, 6, D:6) a hound corpse (13, 7, D:6) a +0 club (13, 20, D:6) a worker ant corpse (14, 19, D:6) a +2 longbow of freezing (21, 32, D:6) a wand of polymorph (13/24)